balzaak Posted June 23, 2013 Share Posted June 23, 2013 (edited) So i recently started editing geralts textures with photoshop CC (tutorial from er4s3r, links: 1,2) and everything worked fine while editing his face and eyes specular map (all of em being DXT1), but when i tried to edit geralt_eye_DXT5 i couldn't get the quickbms to make the bin and dds an .XMB file, instead i keep getting this error. At first i thought it was something i did wrong while saving the file but then i tried to compress the default geralt_eye.dds file and i got the same error, tried using Quickbms 64bit version and same result, im lost in here help is appreciated. Edited June 23, 2013 by balzaak Link to comment Share on other sites More sharing options...
Supamic Posted July 2, 2013 Share Posted July 2, 2013 The Witcher engine wants the following formats for textures: Save DXT1 Base Texture as 2D RGB 4 bpp NoAlpha but with Mipmaps Save DXT1 Bumpmaps as Volume Texture RGB 4 bpp NoAlpha but with Mipmaps Save DXT1 Specularmaps as 2D Texture RGB 4 bpp NoAlpha but wit Mipmaps Save DXT5 Base Texture as 2D ARGB 8 bpp | interpolated alpha and with Mipmaps Save DXT5 Bumpmaps as Volume Texture ARGB 8 bpp | interpolated alpha and with Mipmaps Save DXT5 Specular Maps as 2D Texture ARGB 8 bpp | interpolated alpha and with Mipmaps Photo shop is suitable for it best of all. Gimp should also function(work), indeed, the alpha channel is falsified with DXT5.By the way, some Bumpmaps must be given(be) only in 1024x1024 or 512x512, otherwise there is colour defect.Check so always only the original file! Greetz Link to comment Share on other sites More sharing options...
Recommended Posts