Guest Posted March 18, 2009 Share Posted March 18, 2009 Which one is the finished product? Which one should i download? Link to comment Share on other sites More sharing options...
dthumb Posted March 18, 2009 Share Posted March 18, 2009 Uh hey LHammonds,sorry for butting in. But will making a new mesh using let's say this armor as example, use it as 3d reference and tracing it vert from vert. Can that still be considered fanart? I'm just curious as how that would sound if it was ever made. I found this site to be very helpful for anyone who might think of making their own character/armor from scratch. http://www.3dtotal.com/ffa/tutorials/max/j...rc/joanmenu.asp Of course you'll need a well drawn reference to get it done. Me, I don't have a scanner (or tablet), so I'm stuck indefinitely. Link to comment Share on other sites More sharing options...
rkelly Posted March 18, 2009 Share Posted March 18, 2009 junin check your pms. Link to comment Share on other sites More sharing options...
jsnider193 Posted March 18, 2009 Share Posted March 18, 2009 Good work on these ... well if you cannot link can you just 'indicate' where folks can go to follow the development of this work as it evolves into ?fanart? or whatever. That way this site does not give a 'direct' link and requires the reader to take specific and conscious action to get there? Just wondering. Link to comment Share on other sites More sharing options...
Skree000 Posted March 18, 2009 Share Posted March 18, 2009 Since you already know how to port models into a 3D modeling program, you "could" use that model as a reference for creating your own version...much better than 2D reference images. The new model is what is known as "FanArt" and generally acceptable to be distributed freely since the model is not ripped from the game. LHammonds In an older thread I saw you write that any model that starts in another game nomatter how much it has been modified is not permitted, and now we are allowed to use them as references... I would ask for a straight-forward solid response as to 'how much a model needs to be modified' before it is considered a fan-art work. Link to comment Share on other sites More sharing options...
junin Posted March 18, 2009 Share Posted March 18, 2009 Exactly, I know this technique, but if I used it I would only succeed in making an exact replica of the reference object which would lead to people assuming I ripped it anyway. I like this website and I appreciate its contribution to the gaming community, but I’m not going to spend what precious free time I have tying to prove to moderators that the exact replica that I created is my creation. I would rather use that time to make good mods for my fellow gamers. So from now on, whatever I make will ether originate from this game, or it will have no resemblance what so ever to anything from another game. And if it does, people will just have to visit another website to get it. Link to comment Share on other sites More sharing options...
Skree000 Posted March 18, 2009 Share Posted March 18, 2009 Exactly, I know this technique, but if I used it I would only succeed in making an exact replica of the reference object which would lead to people assuming I ripped it anyway. I like this website and I appreciate its contribution to the gaming community, but I’m not going to spend what precious free time I have tying to prove to moderators that the exact replica that I created is my creation. I would rather use that time to make good mods for my fellow gamers. So from now on, whatever I make will ether originate from this game, or it will have no resemblance what so ever to anything from another game. And if it does, people will just have to visit another website to get it. My sentiments exactly. I can and do have the ability to create exact replicas of these assets. 100% convincing, created from scratch using the existing art assets as a base for reference only. But in producing 100% accurate recreations, we would only succeed in being accused of ripping things off anyways. So, by skipping the tedious life-wasting repetition, we can instead HEAVILY modify the source files, (since game extracted assets are NEVER just 'plug and play'. (they need to be cleaned up, rebuilt, often retextured etc. (sometimes in excess of 30-40 hours of straight model/texture/import work. This is no 'ripoff'. This is Fan-Appreciation. For example, Junin's Female Crysis suit.... i guarantee you that wasnt easy, and is by no means a 'rip'. Does Crytek deserve credit? Hell yes. Lots. Does junin deserve credit? If he wants it i think he is entitled to secondary credit, after Crytek.. but yes. He, nor I, do these mods for appreciation or recognition. We do it because we love games. We believe in the longevity of ideas, ideas contained within other games that we have the power to unlock and share with everyone. If those parent companies arent willing to invest time and effort into these ideals, so be it. Their loss. They do not provide any other means to experience their game creations, aside from the confines of their game. We do encourage and support the purchase of those games... but beyond those confines, we now are able to continue the experience, allow gamers to have new experiences, using these creations. It is the definition of Homage. Not theft by any means. None. Sadly I understand the site owners and staff can't break their own rules, thats fine. I support those rules. But lets not assume for a second that what we are doing is in any way wrong or immoral. (Junin you should post links to Crytek and Crysis Store online at the beginning of this thread to help your case) Link to comment Share on other sites More sharing options...
junin Posted March 18, 2009 Share Posted March 18, 2009 @skree hey I saw the blue muzzle flash in your new screenshots. it looks awesome man. i wish i would've thought of that. Link to comment Share on other sites More sharing options...
LHammonds Posted March 18, 2009 Share Posted March 18, 2009 In an older thread I saw you write that any model that starts in another game nomatter how much it has been modified is not permitted, and now we are allowed to use them as references... I would ask for a straight-forward solid response as to 'how much a model needs to be modified' before it is considered a fan-art work.Let me clarify by using an example process: 1. Import the Steel Longsword from Oblivion.2. Move the imported sword to a secondary layer.3. Create a new object in layer 1 and manipulate the object to closely resemble the object in layer 24. Delete the imported object in layer 2.5. Export the "Fan Art" version of the Oblivion Steel Longsword. This process will yield a model that was created by you from scratch and even though you imported model verticies from Oblivion, those same verts were deleted prior to exporting of your model. Your model does not contain any part of the original object. Granted, you "could" duplicate it to be exactly identical down to the vertex but it would be pointless as that level of duplication is not necessary and does not fit as Fan art. Same goes for the texture. It would be painfully difficult and time-consuming to paint a texture pixel-for-pixel only to end up with an indistinguishable replica which is not the point of Fan Art. That is just an overly complicated copy/paste. When I am talking about a reference object, I am referring to it similar in how you use 2D reference images in order to get the right dimensions to re-create the look. Having a 3D object allows you to see more than just one or two sides so you can make a better model. Read this article about more specifics to Fan art "Ripping" never is "plug-n-play" but it does not matter one way or another. Even ripping a model that has 1,000 and then manipulating and adding onto it is still including the original content...modified or not it does not matter. @d_thumb, no, that is a simply copy. That Joan of Arc tutorial is quite excellent and many professionals have recommended that very tutorial. I have an offline copy of it. ;) @jsnider193, giving an "indication" is pretty-much the same as giving a direct link. You are still using this site to direct its members to content not allowed here. We do not moderate PMs but again, if you post "PM me to get the links" is the same thing which is directing the public to the same places. If you create an item that very similar to a reference model, it should be expected that people will question if it is a rip. While creating the model, it would be wise to screenshot a section that is yours with the same section in the reference as proof that it is not a rip / exact duplicate. If you are not copying the model for duplication reasons, then you should not have a hard time finding a convincing screenshot that will nip speculation in the bud before it even starts. LHammonds (File Admin) Link to comment Share on other sites More sharing options...
radud Posted March 18, 2009 Share Posted March 18, 2009 Well, I see both sides, and even though I feel there is nothing wrong in what junin is doing, (if anything it is a compliment to Crytek), I also respect & understand the rules. The bottom line is, we will suffer as gamers, not having access to this excellent work (I'm not laying blame on anyone). I'm glad I already have the mod though, and will likely back it up on DVD in case my HD ever goes heh. Link to comment Share on other sites More sharing options...
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