DaemonGrin Posted June 24, 2013 Share Posted June 24, 2013 Not trying to do anything to fancy just wanted to create a knockback explosion using a vdoor disabling it and enabling the vdoorexp and can't figure out how to cause the explosion effect everything else works but I need the explosion for the visual effect and to hide the switching door meshes. Any help? Thanks,Geoff Link to comment Share on other sites More sharing options...
jazzisparis Posted June 24, 2013 Share Posted June 24, 2013 Hi Geoff,This should do what you want: DoorREF.PlaceAtMe MineFragExplosion 1 This will create a frag mine explosion, centered on DoorREF. Link to comment Share on other sites More sharing options...
DaemonGrin Posted June 24, 2013 Author Share Posted June 24, 2013 (edited) Sweet! I was trying the placeatme but was doing something wrong script wouldn't save lol. I don't know what I was doing wrong most likely something simple like missing the . lol. Hopefully you can help me out again I have been running into an issue with my hidden door. After opening it with the console it sometimes lowers but I can't pass through like its collision geometry is stuck. Any ideas? it's just the "doorRef.setopenstate 1" you helped me with earlier. It always seems to act up after I add more meshes or move one (not the door). Thanks,Geoff EDIT : Found out the problem lol accidentally added a script to the door that liked to all hidden doors but only had one Ref which I also had on a trigger box that in front of a door so mixed up my selection in geck when editing. Edited June 24, 2013 by DaemonGrin Link to comment Share on other sites More sharing options...
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