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Trigger Explosion....


DaemonGrin

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Not trying to do anything to fancy just wanted to create a knockback explosion using a vdoor disabling it and enabling the vdoorexp and can't figure out how to cause the explosion effect everything else works but I need the explosion for the visual effect and to hide the switching door meshes.

 

Any help?

 

Thanks,

Geoff

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Sweet! I was trying the placeatme but was doing something wrong script wouldn't save lol. I don't know what I was doing wrong most likely something simple like missing the . lol.

 

Hopefully you can help me out again I have been running into an issue with my hidden door. After opening it with the console it sometimes lowers but I can't pass through like its collision geometry is stuck. Any ideas? it's just the "doorRef.setopenstate 1" you helped me with earlier. It always seems to act up after I add more meshes or move one (not the door).

 

Thanks,

Geoff

 

EDIT : Found out the problem lol accidentally added a script to the door that liked to all hidden doors but only had one Ref which I also had on a trigger box that in front of a door so mixed up my selection in geck when editing.

Edited by DaemonGrin
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