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Hello everyone,

since I love playing Skyrim and testing new mods, I finally have time to learn and start modding on my own. Unfortunatlly its obviously not that easy to learn, so I hope you guys can help me out with my ideas and how I can turn them into a nice mod for the community.

 

Alright, so my idea is to add several Nature/Druid spells to skyrim for now, I will also create armor and weapon setups and a dungeon over time:

 

First spell. probably the hardest one to realize:

I want to create an area under the caster, that stays there for 30 sec and drains health/stamina/magicka from enemies that are in this area. The real problem is that i want this area to be filled in with plants or mushrooms, and this is where the scripting starts. I'm not afraid of scripting and I'm fairly experienced with it, but I have no clue where to start and how to work myself into it.

The only thing that I managed to realise yet is the area that shines as a restoration barrier circle, but I dont know how to apply the drain health/stamina/magicka into the area as well as the plants.

 

Second spell that I came up with is a restoration skill that can only be cast outside (near trees like the harves wood spell from Frostfall mod) and that needs to be cast like a masterspell (channeling and standing) and restores health/stamina/magicka while you channel it. This spell should also only be castable out of combat!

I almost finished this spell, it works, but I want the caster to be standing while channeling (right now, i can move while the cast animation of the master spells is running) and my visual effects that I attached to the spell wear off after about 5 seconds, even tho they should be visivle untill the spell breaks up. Also the script parts (conditions) are not applied yet.

 

Another tool that I want to cover later on is creating a retextured edition of the Staff of Corruption, that can be used like a one handed mace. In addition, I want to create a script sinilar to the TK Combat that allows the Druid to a special effect when doing a Power Attack with this weapon.

 

standing power attack:

smashes the ground with an explosion of tangles (dragonborn effect of miraaks staff), only damaging and poisoning nearby enemies.

 

left power attack:

sends a pulsing wave of nature energy in the attack direktion (green edition of the sword that emmits long ranged power blasts, also Dragonborn)

 

right power attack:

casts a water splash at the enemy (not sure which effect to use, maybe dwemer steam in combinition with something else) and knock enemies in the front back by a short distance (like Fus Roh).

 

 

 

 

 

I hope you guys have some solutions and can help me with this mod, as I just started using CK.

 

Thanks a lot!

Edited by Jeezye
  • 7 months later...
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