Jeezye Posted June 24, 2013 Posted June 24, 2013 (edited) Hello everyone,since I love playing Skyrim and testing new mods, I finally have time to learn and start modding on my own. Unfortunatlly its obviously not that easy to learn, so I hope you guys can help me out with my ideas and how I can turn them into a nice mod for the community. Alright, so my idea is to add several Nature/Druid spells to skyrim for now, I will also create armor and weapon setups and a dungeon over time: First spell. probably the hardest one to realize:I want to create an area under the caster, that stays there for 30 sec and drains health/stamina/magicka from enemies that are in this area. The real problem is that i want this area to be filled in with plants or mushrooms, and this is where the scripting starts. I'm not afraid of scripting and I'm fairly experienced with it, but I have no clue where to start and how to work myself into it. The only thing that I managed to realise yet is the area that shines as a restoration barrier circle, but I dont know how to apply the drain health/stamina/magicka into the area as well as the plants. Second spell that I came up with is a restoration skill that can only be cast outside (near trees like the harves wood spell from Frostfall mod) and that needs to be cast like a masterspell (channeling and standing) and restores health/stamina/magicka while you channel it. This spell should also only be castable out of combat!I almost finished this spell, it works, but I want the caster to be standing while channeling (right now, i can move while the cast animation of the master spells is running) and my visual effects that I attached to the spell wear off after about 5 seconds, even tho they should be visivle untill the spell breaks up. Also the script parts (conditions) are not applied yet. Another tool that I want to cover later on is creating a retextured edition of the Staff of Corruption, that can be used like a one handed mace. In addition, I want to create a script sinilar to the TK Combat that allows the Druid to a special effect when doing a Power Attack with this weapon. standing power attack: smashes the ground with an explosion of tangles (dragonborn effect of miraaks staff), only damaging and poisoning nearby enemies. left power attack:sends a pulsing wave of nature energy in the attack direktion (green edition of the sword that emmits long ranged power blasts, also Dragonborn) right power attack:casts a water splash at the enemy (not sure which effect to use, maybe dwemer steam in combinition with something else) and knock enemies in the front back by a short distance (like Fus Roh). I hope you guys have some solutions and can help me with this mod, as I just started using CK. Thanks a lot! Edited June 25, 2013 by Jeezye
murderprince16 Posted February 1, 2014 Posted February 1, 2014 They already have something like that http://www.nexusmods.com/skyrim/mods/35361/?
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