dianacat777 Posted June 24, 2013 Share Posted June 24, 2013 (edited) So I just finished my companion's loyalty quest and have set about adding endings for him. However, I can't find the script that makes the ending slides pan out, or whatever it is. Does anyone know how to add in new ending slides? I've created the dialogue and screencover in the VEnding quest - I just don't know where to link them from. Edit: Ending slides*, gah. Edited June 24, 2013 by dianacat777 Link to comment Share on other sites More sharing options...
DizzasterJuice Posted June 25, 2013 Share Posted June 25, 2013 In each topic there is a Result Script (Begin) at bottom left that displays the corresponding slide.For instance Arcade's slide:SwapTexture OnScreenSlideRef "##GS01:0" "interface\endgame\endscrn_AR01"(displays textures\interface\endgame\endscrn_AR01 on screen) Link to comment Share on other sites More sharing options...
dianacat777 Posted June 25, 2013 Author Share Posted June 25, 2013 (edited) Yes, I know - what I mean is, how do I make the slide itself play when it gets to the end? I already created the ending slide images, but I don't know how to get either the 'dialogue' of the slide or the slide itself to show. Edited June 25, 2013 by dianacat777 Link to comment Share on other sites More sharing options...
DizzasterJuice Posted June 25, 2013 Share Posted June 25, 2013 Ah, I see what you're asking now. There's an object script "EndingTriggerScript" that starts the ending withset VEnding.bStartSlideShow to 1NarratorRef.SayTo Player VEndingIntrobut after that you would think there would be an order controller of some sort....sorry I'm not much help. Link to comment Share on other sites More sharing options...
dianacat777 Posted June 25, 2013 Author Share Posted June 25, 2013 Yeah, I saw that, and then it's just nothing. There's no link between any of the individual slides to the next, or anything to display an order of some sort. Thanks for trying to help, though. Link to comment Share on other sites More sharing options...
dianacat777 Posted June 26, 2013 Author Share Posted June 26, 2013 Aha, I found it - it's in the Narrator's script. :3 Link to comment Share on other sites More sharing options...
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