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DizzasterJuice

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Everything posted by DizzasterJuice

  1. I think I know the solution to #3. It happens alot with the decoder guy Alex and the sherriff in the Rock on Akilla and also Genghis Khan. Whenever your companion gets too close to the conversation it bugs out like that and they just stop talking. Solution is to reload then tell your companion to "wait here" some distance away then start the conversation.
  2. In the console type in "help" followed by the name of the magazine, perk, or any item, then followed by "4" and it will bring up a list with everything with that name in it. Then type in "player.additem (ItemID)" and number requested (1) or for perk it's “player.addperk (PerkID)”
  3. I have had similar problems with skeleton mods that caused crashes when near other location mods, for instance, there's a gender specific skeleton mod that I would have to disable before I could approach Fusion City. And I had an extended skeleton mod that caused a crash with a specific follower mod location (can't remember the name).
  4. There was a mod exactly like this on another site which I won't mention, but it was seriously broken in that it would corrupt your save files and cause CTDs. The only difference was that it could be added to any settlement. Awhile back I rebuilt and fixed it for my own use but not sure if I even have it anymore. My point is that it can be fixed.
  5. I need a new team member who is experienced with quest scripting in the C.K. for FO4. A.R.E.S. Androids is a huge quest mod with new models, races, fully voiced quests, etc. Most of the physical assets are completed and it's now down to the quests. Images of progress including in-game models.
  6. Some mods still work after 1.06. The only ones I know that do not work are weapon damage mods and face texture mods.
  7. You need to reinstall the mods and the 2 DLLs before they will work. Some mods like weapon damage or face textures won't work but most others will. If you didn't use MEA Recovery Tool before you installed the mods, you can open Origins and right click on your game and select repair.
  8. Someone else pointed out to me that I forgot to re-load the Anselsdk64.dll and Anselsdk64_org.dll. I managed to get one mod working but I haven't tested the two you mentioned. I know that weapon damage mods do not work though.
  9. 1.06 disabled all mods as we suspected it would. We'll have to wait for an update from MEAExploer.
  10. what tool? Can you send a link to a download? I *have* to fix hair and eye textures :O I'm guessing it's this tool https://greydynamics.github.io/Frostbite3_Editor/ but I haven't been able to get it to work for me. saw that one too, and I can't get it to work either :sad: That one is for Battlefield 4. There is another that is modified to work for Dragon Age Inquisition. This one will be for Mass Effect Andromeda when it's finished but it's not ready for release yet.
  11. I managed to get some of the Frostbite 3 Editor tools working for Andromeda but so far I can only do re-textures. Still playing with the meshes.
  12. None of the final love scenes have been posted on youtube yet. You get one kissing scene then a longer nudity scene after you commit to a relationship. I'm on my 2nd play-through now and I actually thought the final scene is better then any of the DA games. It's the hideous character creation that kills this game for me.
  13. Max doesn't export the BSLightingShaderProperty correctly. Just Block > Copy Branch and Block > Paste Branch the one from the vanilla mesh to the new one in Nifskope.
  14. There is one main quest with several side quests, 6 main NPCs, 8 other NPCs including 2 android settlers, almost 3000 lines of voiced dialogue, 18+ separate android outfits with a bunch of variations, a lot of the android outfits will also be converted to CBBE (some have already been released), 3 unique NPC android bodies, 1 unique Assaultron, 1 player android race with male and female, 2 settlements, a mansion, Bidi's place exterior cell, a theater interior cell, a bar interior cell, a final scene interior cell, a beach and beach bar exterior cell, a Memory Den exterior cell, several new furniture items, and a ton of other little stuff I can't even think of right now. Most of this is done or I am in the process of finishing. The only major parts left are quest related. I had a team member handling it but he moved on to something else because the CK is very frustrating to work with. There are 4 experienced voice actors on the team now and myself. I need one team member who is experienced with the CK and Papyrus scripting to help on the quests.
  15. I need someone that is experienced with the CK and Papyrus scripting to help with the quests. It's a huge project so it's not like it's one or two little things. It would be a project commitment.
  16. I need help on a fairly large project I've been working on. I need someone that is experienced with the CK and Papyrus scripting. I had someone working with me on this until recently when he decided that the CK was too frustrating and moved on to something else. Currently I have most of the cell work completed, the settlements are completed, and most of the meshes and textures are completed. I have the quest lines half done but I have a lot of procedural bugs and errors I've created so I do need some help. I've done similar mods on FNV and Skyrim on a much smaller scale but the FO4 CK is giving me a lot of problems that I don't have the experience to correct. There's a lot of pics of what I'm working on in my profile.
  17. There is a known issue with CK freezing when trying to open custom outfits on NPCs. Are you using CBBE vanilla armor replacements? If you are, any cell that has a female NPC in it that has one of the items on will cause the CK to freeze. Also, any NPC you try to open in Actor window will also freeze if they're wearing a vanilla CBBE outfit. I think any custom mesh that replaces a vanilla armor might do it as well but I have not confirmed it. Sanctuary doesn't have any NPCs in it so you should be able to pan north to Vault 111 with no problem but as soon as you pan south it will run into a female NPC and crash. What I usually do is re-name the armor and clothes mesh files when I work on CK and re-name them back when I play the game.
  18. Download the Material Editor tool from the Nexus, then extract the material that you want to modify with BAE. Open the material in Material Editor, and on material tab, go down to Emittance Multiplier and lower the number until it looks right.
  19. The problem is that you can view custom armors and bodies but when you try to view any npc that's wearing a custom armor it causes an instant freeze. That includes not only the character window, but opening any cell that has an npc that is wearing a custom armor also causes it to freeze. So if you're using a mod like CBBE that changes a bunch of vanilla armors, you'll need to temporarily remove or rename all of the CBBE mesh files, causing the game to revert to the vanilla locations, before you can open any cell with a female npc in it. The work around is to assign the armor or body to the npc in FO4Edit.
  20. They have plenty of options including the desaturated (white) skin.
  21. Yes, still working on it but the person that was doing the CK work decided that the Creation Kit was too frustrating to work with and has moved on to other things. So I'm trying to muddle through it myself at a slower pace. So if there's anyone that has a lot of experience with the CK and Papyrus that wants to help out let me know. The two female android races are working in game but the male version is still in development.
  22. Select the Skin modifier and under Advanced Parameters uncheck "Always Deform" and it will move down to where it is supposed to be.
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