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Are "papyrus fragments" absolutely necessary for quests?


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I know very little about making quests but I was wondering, even for the most simple quest imaginable, are papyrus fragments necessary to advance the quest to the next stage?

 

I was hoping there would be a way to make custom quests for the PS4, but since a papyrus fragment would be an extra, external file (I presume), that's the reason why quests for the PS4 are an impossibility.

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Stage fragments usually are not used to advance to the next stage, rather they are used to perform actions necessary to that stage. Typically, other scripts will advance the quest stages.

 

In any event, PS4 is rather restricted on what can be modified. I'm not even sure if new records can be added to a plugin. Lack of new records would definitely prevent custom quests.

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Thanks for your help.

By "record", do you mean voice recordings for custom dialogue? If so, you're right that the PS4 can't use them, but they're not always necessary for a quest.

 

As a test, I want to make a quest where you read a note/book, the quest starts, you have to kill a certain actor, then the quest is completed. What would be the minimum necessary to make such a quest?

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You can add new forms in the CK, but you can't make new scripts. What you can do is use vanilla scripts, so you have to find ones that already do what you want to do.

 

For that simple quest you can use the vanilla DefaultOnReadSetQuestStage and DefaultAliasOnDeathScript scripts I believe.

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