Tair Posted June 26, 2013 Share Posted June 26, 2013 (edited) I've found that manually setting a "Fire and Forget" spell's charge time to zero will result in the Magicka cost being displayed as "Per Second" in-game, as if it were a concentrated spell (such as Healing). Is there a way to get around this? In short, I'm trying to create a spell that can be fired off instantly, but I do not want the cost to display as X Per Second as it is not not a concentrated/channeled spell. Does anyone know how to get around this? Edited June 26, 2013 by Tair Link to comment Share on other sites More sharing options...
EnaiSiaion Posted July 1, 2013 Share Posted July 1, 2013 What if you set the charge time to 0.1 seconds? :smile: Link to comment Share on other sites More sharing options...
Tair Posted July 7, 2013 Author Share Posted July 7, 2013 I did try that; it works well enough, but the spell isn't quite as responsive as it is with zero charge time. I was hoping there'd be a trick to prevent the game from flagging the cost as per sec, but I haven't come up with anything. I appreciate the suggestion. Link to comment Share on other sites More sharing options...
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