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EnaiSiaion

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Everything posted by EnaiSiaion

  1. What happens if the mod page gets updated and the approval removed? That's one concern I can think of...
  2. In response to post #91947883. #91948568, #91948623, #91948758, #91949048, #91949223, #91949548, #91949748, #91950453, #91959448, #91963258, #91966083, #91966758, #91967388, #91967558 are all replies on the same post. Then Microsoft will make a lot of money because most people just want extra content for their game, not "mods" per se. Mods are a primitive form of DLC that is much harder to use but saves the price of a coffee (you get what you pay for). Niche <<< majority.
  3. In response to post #91983253. #91989078 is also a reply to the same post. Most people do not use SKSE mods. Most people who use mods don't use SKSE mods because they're on console. Most PC mod users don't use SKSE mods because they download a few armors or skimpy mods.
  4. In response to post #91967003. #91979463, #91980208, #92042283 are all replies on the same post. If the consumer rewards Microsoft for this move, it means game ownership, mods and so on don't really matter in the grand scheme of things. I used to care about owning games, too. Then I grew up. Adults don't have time to mess around with installing and managing games, they just want to hit a button and play. This rant feels like a brick and mortar store owner trying to defend their business from online marketplaces. People will go where they want, and if they go somewhere else, you didn't have enough to offer in the first place. I suspect most people could not care less about moddability, and by the next generation, the only games that can be modded are games that are designed as platforms for custom content, like Mario Maker and Trackmania, and only within the confines of their sandbox. People will like it because it eliminates much of the hassle (Skyrim mods are too clunky and unprofessional for the majority of users). And if their favourite game doesn't support mods, who cares? It will have DLC instead, and once the DLC runs out, play something else!
  5. In response to post #72611593. <3
  6. When people around me become interested in Skyrim mods, I direct them to bethesda.net instead of the Nexus so the first thing they see isn't a front page filled entirely with low effort lolis and I don't have to explain it's not what it looks like. I don't mind nudity as long as it serves a purpose other than helping the user fap. Witches, warlocks, druids, barbarians and daedra have good reasons to wear little. But that's rarely what it is about. Mods that are blatantly just porn belong on LL imo.
  7. Thanks. :) I feel like a prick just withdrawing all the money but it goes towards costs of living while studying. Once I have a real job, I'll start donating my points. <3
  8. In response to post #61818607. The hostility issues can be fixed, but there are other issues as well. One key element of Ravengate is that the world is not segmented into cells and you can just walk around, observe other fights, watch people go about their day, interact with your opponents and steal their stuff or assassinate them outside the arena. But the engine doesn't really seem to support that level of complexity. AI packages randomly don't work, scenes get stuck, etc. These are not bugs with Ravengate and therefore cannot be fixed. The correct approach in this engine is to have separate cells and have the player load door into the arena where a copy of the opponent is waiting and a copy of Zanath is announcing the fight, then after you win, disable the real opponent and have the player load door back to the barracks to speak with Zanath doing his routine. Having the same characters do everything from sleeping and eating to watching other fights or walking down into the arena to fight you with no interruptions is apparently beyond its limits. In addition to the technical aspects, there are some design elements almost everyone disagrees with. Your first encounter with the mod is King Cereus taking all your money and you can't fight him for the money until later, so people uninstalled right there. Also, the characters may be too wacky. This has resulted in an enormous number of complaints and Ravengate is now considered "f***ing garbage" so I'm considering handing it over to the caretaker. Oh well.
  9. In response to post #61849217. If a community is bitter because authors want to make a living, then the community is not worth paying attention to. I believe the Creation Club concept is superior to mods for most users. Compare Survival Mode to Frostfall: while some people may prefer the customisation options of Frostfall, the majority will go for the more streamlined Survival Mode that feels like it is part of the game and does not disable achievements. The Skyrim Creation Club hasn't found its groove yet, but the FO4 one is doing well so far and ramping up to bigger projects. All of this is just a dry run for their future RPG titles, which are likely to have a Creation Club running on all cylinders available at launch. Bethesda will probably not eliminate free mods, but if the Creation Club gets going by the time TESVI releases, the majority of users may gravitate to creations over mods due to the extra polish and less hassle. The concept of the "normal person" is useful to keep in mind. Normal people want to play the game, and if they like it, buy its DLC. Normal people don't want to sift through a pile of mods to find the best ones, then crash anyway because they didn't read the compatibility notes. There are far more normal people than added value seekers in the world. Do the math.
  10. In response to post #61898557. Thanks. :) :)
  11. In response to post #61784387. #61812257, #61814812, #61900507 are all replies on the same post. How is this a bad thing? It works like every contract based career: if you want to make art for Magic The Gathering, you should make free art in the same style and if you are good enough, you may land that contractor job at WotC. The contractor model works fine for a lot of talented artists, musicians, 3D modellers, etc. The main difference is that the mod scene lives in a delusional bubble where authors are expected to make content for free forever and are not considered valuable enough to deserve a job or paycheck. Thus people desperately look for reasons why the CC is bad, even though as far as I know, pretty much all authors in the CC are very happy with the arrangement.
  12. I can't reply "<3" to every comment, so here's a shared one: <3
  13. In response to post #61770542. Morrowind, because it's the truest to what its strengths are and what elements it doesn't care about.
  14. In response to post #61810847. <3 Have a (more) fulfilling life.
  15. In response to post #61775332. Wheel of the Stormsail, Facebreaker, Rat's Nest, Deidbell, etc. Also every item that shares a name with a MXL unique, like Icetomb etc. Note: early access, so available attributes were limited. Still think Deidbell is cool.
  16. In response to post #61752302. #61777427, #61778377, #61779667, #61781432 are all replies on the same post. I see my statement is being used to attack Bethesda. Skyrim is still the most popular single player game on Steam. It sold more copies than the entire population of many European countries. Bethesda knows exactly what people want, and "better gameplay" is evidently not what people want. The gameplay in Skyrim is adequate and does not detract from the game's strengths, which is all it needs to be. Bethesda is looking for people with the skill set to amplify their strengths and further extend their lead over also-ran games like CDPR's oeuvre. They have no reason to patch up their weaknesses if no one really cares about said weaknesses. (Case in point: the popularity of Arcane Accessories despite its obvious faults. It adds spells and makes mages viable on legendary, which is all the community really wanted out of it, so mission accomplished. One could argue that perhaps it matches the needs of the community more closely than Apocalypse, which may add too many spells that may be too complicated.) In the end, Bethesda knows a lot better than you and I what sells, and what people download for free may not align with what they spend money on. Ordinator does not belong in Skyrim, end of story.
  17. In response to post #61784387. It is, but not the way you think. The Creation Club is brilliant: take a mod scene that is known for unlimited creativity and unpaid labour and tame it, channel it into a source of free or cheap content for your own game. Reward the best authors with a job and everyone else will compete to be the next. Rather than random stuff like Sexlab or entirely new games like Dota and battle royales that are only tangentially related to the parent game the developers are trying to sell, authors will put their unpaid heart and soul into making content Bethesda wants to see. This may be a good thing, as it gives the best authors a revenue stream and encourages others to step it up in terms of quality and support. "It's free, eat s#*&#33;" is no longer such an appealing retort to a bug report when Bethesda might be watching. It came far too late for Skyrim and a bit too late for FO4, but I predict the TESVI mod scene will be centred on the Creation Club. Most content created will be along the lines of Creation Club content; new people will join, driven by the hope to one day work for Bethesda; and users will download mainly Creation Club content because it's vetted and -let's be honest- mods are a hassle to install and use. I could be wrong. I may be right. We'll see.
  18. In response to post #61806927. The vanilla game is OP and unbalanced. Either you match the vanilla game and get complaints that your options are OP while similarly OP vanilla content is perfectly fine (Apocalypse) or you go for sensible balance and every option is useless next to the vanilla OP alternative (Summermyst).
  19. In response to post #61752302. #61777427 is also a reply to the same post. Bethesda doesn't consider me to have any skills they want. It doesn't matter, TESVI will sell like hotcakes regardless. Gameplay is overrated. Thanks though.
  20. In response to post #61758612. Only a small minority even uses mods. (Numbers vary between 6-15% depending on source.) Mods really don't matter outside the bubble.
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