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How make a mesh or where to find this one?


Birrii

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Hi, does anybody know where I can find this mesh (or something that looks quite close to it)? If you don't know where to find it, do you know where I can find a tutorial how to make a mesh for clothes?

 

http://images.quickblogcast.com/114196-106...nette_Adult.jpg

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There are dresses that look a bit similar in the SI expansion. As for the tools and tutorials;

 

This is my attempt to create a sort of "entry" location for those wanting to start modding but do not have a clue what to do, where to go or what to ask.

 

Here is another good place for intro information: Oblivion Mods FAQ (Frequently Asked Questions)

 

Modding for Oblivion can be done at multiple levels with multiple levels of skill and required knowledge.

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3. Create texture modifications - This requires a graphics manipulation program and some required support tools such as a BSA extractor, DDS Converter and maybe even NifSkope and a Normal Map tool such as CrazyBump.

 

4. Create new models - This requires a 3D modeling program such as Blender and some required support tools such as a NIF converter, NifSkope and a graphics manipulation program. With this, you can create new weapons, armor, creatures, architecture, etc. never before seen in Oblivion.

 

6. Release your mod - This can be viewed as a boring step but what you do here can have long-lasting impact on the modding community and you should consider this just as important as any other piece of the puzzle.

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Now it is time to start providing more details and links for each area of interest:

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3. Create texture modifications - You have two options here: Create texture replacers that change all occurrences of the texture in the existing game which does not require a plugin or create new and custom items that use these textures...thus unique items that did not exist in the game prior to your plugin. The textures are in DDS format and will require conversion to/from your image manipulation program to/from DDS format. Here is a comprehensive list of DDS Tools. When finished, see the step below on how to release your mod.

 

4. Create new models - There are many 3D modeling programs out there but for the new modeler on a shoe-string budget, it is hard to beat Blender and the vast amount of tutorials available. Other tools are XSI Mod Tool (free), GMAX (free), Milkshape 3D (trialware), Autodesk Maya (commercial), Autodesk 3DS Max (commercial) and Lightwave 3D (commercial). When finished, see the step below on how to release your mod.

 

6. Release your mod - After you create and test your mod, you will need to create a Readme file and some screenshots. If your mod does not utilize any of the 1.2 patch scripts, you might consider back-reving your plugin to an older format so it can be used on non-patched versions of Oblivion. It might help you save time with larger mods (more than just a plugin) to use the utility called TES4Files to help prepare and package your mod. It would also be advisable to know File Compression Basics and to acquire and familiarize yourself with the tool called 7-Zip. If you would like to support people using Oblivion Mod Manager, you could create an OMOD out of your mod and then re-convert to an archive for release as an OMOD-Ready archive that can be quickly turned back into an OMOD or manually extracted like any other archive which is the best of both world without creating two separate files. Then upload your mod to a modding site as well as some File Mirror sites for redundancy (in case the modding site goes down). Then let everyone know about your mod by creating a release thread on the Official Elder Scrolls Forums. This typically has a title of "[RELz] name of mod" and a copy of your readme file as the body of the post with a link to everywhere it can be downloaded.

 

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LHammonds

 

 

Also note that you aren't allowed to share the resources that have been provided in base oblivion or in any of it's expansions/official DLC's, without making them completely dependant on having those.

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I don't understand, what do you mean with to be clipped? What spine?

 

I'm sorry if I act like a noob, it's just I have never in my life modded anything in any game.

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Clipping is when different parts of the mesh want to be in the same place at the same time and they show through one another. I can't explain it very well, it's a bit like trying to explain what blue looks like. I'll try and find some pictures.

 

The spine is a part of the skeleton that controls all the animations for the PC and NPC's in the game. When something is rigged it means that it will move with the animations (like the armors and clothes do in-game). Things can be rigged to different bones (eg gloves are rigged to all the finger bones, greaves are rigged to the leg bones, and amulets are rigged to the neck bone).

 

If you want to try and make the dress yourself then download Blender, look at lots of tutorials, and practice. I fyou need any help then ask on the forums.

 

And don't worry, we were all n00bs at some point...

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