EnaiSiaion Posted June 27, 2013 Share Posted June 27, 2013 I'm using a package that plays the idle IdlePray and applying it to the player through a scene. It works great until the scene ends. Player is stuck in idle, can't move, Depending on which idle I choose, sometimes jumping solves it. Otherwise I'm just boned. Anyone solved this one yet? Link to comment Share on other sites More sharing options...
KettleWitch Posted June 28, 2013 Share Posted June 28, 2013 Can't remember off hand what one it is but there is a 'clear all idles' idle. Play default idle or some such that you call to 'shake off' those idles that don't end well. You need to look at registering for animation events. Check out the animation script on my telescope mod that open closes the scopes Register for the idle event you know is coming in your scene once triggered 'wait' a set time that = your idle length on event end, play that default/clear idle. I'll go see if I can find the name of that idle, know I have it somewhere. Link to comment Share on other sites More sharing options...
KettleWitch Posted June 28, 2013 Share Posted June 28, 2013 In animation in CKActionidlestop-IdleStopRoot-IdlePlayerStopThe actionIdleStopInstant just below it may work better.As far as i understand these are actually idles in themselves but there only function is to 'Start' a new idle (break out of your idle loop) that does nothing/returns control to player.worth a shot? Link to comment Share on other sites More sharing options...
EnaiSiaion Posted June 28, 2013 Author Share Posted June 28, 2013 It works! ;D Thanks ma'am! The two idles under ActionIdleStop are effective, the only issue is they contain a condition that the target cannot be the player, so either you mess with this (don't) or just clone the idle. Sidenote: IdlePray has an issue where you can actually move in first person view but not third person, so you need to lock controls. Link to comment Share on other sites More sharing options...
KettleWitch Posted June 28, 2013 Share Posted June 28, 2013 Glad it worked dude. Yup, you can clone the idle and remove the 'not player' condition just like you say. You've probably noticed it seems to pot luck if the idles work or not but plenty of them do. Love your magic packages btw :) Link to comment Share on other sites More sharing options...
EnaiSiaion Posted June 28, 2013 Author Share Posted June 28, 2013 Well you just pointed me in the right direction to implement shout learning in Thunderchild. :D Link to comment Share on other sites More sharing options...
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