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Adding Weapons to NPC's


einherjrar

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I have been in the process of adding various weapons that I have in BETA mods into the Fallout3 game environment;

 

I have successfully added M16, M249, M60, M2 Browning, and AA-12 into the GECK;

-Ie; WeapAssaultRifleM16

-Ie; WeapAssaultRifleM249

-Ie; WeapAssaultRifleM60

-Ie; WeapMinigunM2

 

To add these weapons to NPC's, I open 'withammoassaultrifle', then I open 'condassaultrifle'.

(except in the case of the M2, which is 'withammominigun' and 'condminigun')

There are also often entries for different factions (NPC, Raider, Talon, ect)

 

In the 'condassaultrifle' there are 3-4 individual weapon entries with different base health.

I replace all but one of these entries in the 'cond' entry with the custom weapons.

 

I can successfully add every weapon to humanoid NPC's (raiders, Wastelanders, Talon, Regulators, ect.) **EXCEPT super mutants!**

 

The super mutants (if the game gives them my custom weapons), will NOT use them.

They will stand there like retards, and WILL NOT USE THEIR WEAPON.

They will loot a standard weapon (hunting rifle, STANDARD assault rifle, Minigun, ect) from an ally if they see one.

 

I am absolutely baffled why supermutants alone will not equip or use the custom gear, but every other humanoid will.

 

It appears to have something to do with it being a custom 'Weap' entry.

 

If I totally replace the Minigun with my M2 browning (instead of creating a new 'weap' entry and adding it to the 'cond' entry) the Supermutants will use it just fine.

 

Does anyone have any idea why supermutants won't use custom 'weap' entries?

 

thanks,

-ein

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BUMP with a question;

 

Does anyone know if supermutants are unable to use pistols/SMG's?

 

If so, then it might be likely that there is a LIST somewhere in the GECK of APPROVED WEAPONS FOR SUPER MUTANTS. (ie; 'weapassaultrifle', but NOT 'weapassaultriflem16').

 

If this is the case, that would explain why they can use the replacers, but cannot use the non-replacers.

 

Anyone know anything about this?

 

Any info provided would be invaluable;

problems like this 'suck the jelly right out m' doughnut'

-ein

 

****************************************************************

EDIT:

****************************************************************

Found it!

 

Super Mutants DO have a list of acceptable weapons

 

-Every other humanoid race tag (NPC, wastelanders, Raiders, Talon, Brotherhood, Enclave, ect) does not have this list.

 

To see the list;

Enter 'Supermutantweap' in the filter

Scroll down list to see 'ALL*'

'SuperMutantWeapons' is some kind of list file;

--Inside is the list of all weapon entries that super mutants CAN use (not necessarily WILL use, of course).

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New problem;

 

I am unable to edit, change, add to, or alter anything listed in the Supermutantweapon FLST form list in the GECK.

 

Closest I can get is double clicking in the field of entry, then GECK has a massive heart attack and shuts down.

 

This will make adding new weapons (in this case light machineguns) that don't replace existing game data difficult or impossible to supermutants random weapon generation tables.

 

Supermutants of course which are one of the three largest significant aggressors in the fallout world...

 

Any clues?

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  • 1 month later...

I typed Supermutantweap in the filter nothing came out. so I justtyped supermutant in the filter and found Supermutant1WeaponGun, Supermutant2WeaponGun, and Supermutantweapon3Gun. Was it in these IDs you edited the condlist? Cause I edited these and placed the custom weapons in the form list but in game they still dont use the weapons. :(

 

Help plz. :wallbash:

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No wait I found it.:P got it to work for supermutants. now my problem now is making the NPC's wear the custom armor and some weapons.

 

Like i want the Talon company mercs to have the G36C rifle and only them. I added it to the condassaultrifletalon ID and the custom weapon never spawns.:( is there any other list I should put the custom weapon?

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Supermutants also lack some of the fire and reload animations, if you give them any gun with an animation it lacks, they'll look at you and grunt.. and die.

 

I guess that goes to say you can make them use any one hand guns huh? :biggrin:

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