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Adding Weapons to NPC's


einherjrar

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Well, you could change the weapons animation, or script your way to have the weapon automagically switch itself to a mutie-friendly one when one of the green fellows picks it, and switch back to the normal one when you pick it.
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  • 1 month later...
I can successfully add every weapon to humanoid NPC's (raiders, Wastelanders, Talon, Regulators, ect.) **EXCEPT super mutants!**

 

The super mutants (if the game gives them my custom weapons), will NOT use them.

They will stand there like retards, and WILL NOT USE THEIR WEAPON.

They will loot a standard weapon (hunting rifle, STANDARD assault rifle, Minigun, ect) from an ally if they see one.

 

I am absolutely baffled why supermutants alone will not equip or use the custom gear, but every other humanoid will.

 

It appears to have something to do with it being a custom 'Weap' entry.

 

If I totally replace the Minigun with my M2 browning (instead of creating a new 'weap' entry and adding it to the 'cond' entry) the Supermutants will use it just fine.

 

Does anyone have any idea why supermutants won't use custom 'weap' entries?

 

thanks,

-ein

 

Last night i was fooling around with G.E.C.K, and i was able to add M-something SAW to the muties.(and he use it to shot at me, i didn't replace it with the original Minigun).. I forgot to take any pics as proof, but i'm sure that there is something wrong with adding many custom gears to the game.

I had tried with other weaps to see its work the same way as the SAW.

What i did with the SAW was left clicked on the Minigun and see the use info option, then i copy all its use to the SAW. (get what i saying?) That is how i get the muties to works the m249 SAW, but i fool around with it again i have to start all over again. I was able to get the muties to use 1 gun out of 2.

 

If u guys get it to work don't forget to share. Thanks.

(sorry for my English i'm from outside the US.)

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