Ironman5000 Posted June 29, 2013 Share Posted June 29, 2013 I am working on a new loadscreen additions mod with some new models, they show up fine in the CK but I need to test them in-game so I have been travelling all over to try and get it to show with no success...plus it takes a while for loading times and it's especially frustrating when vanilla ones repeat. Is there a console command to force a wanted screen to generate next? If not is there any way to get a look at them when I want? Link to comment Share on other sites More sharing options...
Ironman5000 Posted June 29, 2013 Author Share Posted June 29, 2013 Oh I finally got one to show, if anyone's interested this is the kind of thing I am working on :)http://farm8.staticflickr.com/7437/9165075578_f1a4e21865_o.jpg I still have more to add but it's making testing a pain in the arse when I need to check scale and angles when I have to go through lots of other screens. Link to comment Share on other sites More sharing options...
steve40 Posted July 17, 2013 Share Posted July 17, 2013 Perhaps you should mention that the falmer are blind... Link to comment Share on other sites More sharing options...
Ironman5000 Posted July 17, 2013 Author Share Posted July 17, 2013 Perhaps you should mention that the falmer are blind...I have on one of them but can't remember which one, anyway on my original subject I worked out the angles and positions after playing with them for a while so used my best judgement and decided to just release it. If anyone finds bugs they can let me know while I crack on with my other mods. Link to comment Share on other sites More sharing options...
SpectralDragon Posted July 18, 2013 Share Posted July 18, 2013 I could easily see that being frustrating. Is there a way for you to temporarily disable vanilla loading screens in your mod (Via the creation kit) so you can see your own loading screens? Link to comment Share on other sites More sharing options...
Ironman5000 Posted July 21, 2013 Author Share Posted July 21, 2013 I can't be bothered if i'm honest, it's been out there for a bit now and had no bug reports. I will consider this idea if/when I decide to add some more, thanks :) Link to comment Share on other sites More sharing options...
Faight209 Posted December 17, 2019 Share Posted December 17, 2019 (edited) Could delete vanilla load screens in CK then edit them back in using TES5 once testing has been done.Im a bit late to the party but im here... besides i could use some posts on my account... Edited December 17, 2019 by Faight209 Link to comment Share on other sites More sharing options...
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