vonBennett Posted July 20, 2021 Share Posted July 20, 2021 So I am using the opening and closing 'shelf door' in one of my mods. I don't like that the shelves are empty and would like to place some boxes and some other items so the shelf door looks used (not just an empty shelf); and more importantly the item move with the door when it is opened and closed.. I watched a tutorial about combining meshes in NifSkope but the creator stated that the method shown was for static items only. Is there a method to combine multiple meshes so a replacement mesh can be created and be used as a subtitute for the current 'shelf door' mesh? Link to comment Share on other sites More sharing options...
pepperman35 Posted July 21, 2021 Share Posted July 21, 2021 Might give this mod a look. Workshop Decorated Bookcase Doors Link to comment Share on other sites More sharing options...
RoNin1971 Posted July 21, 2021 Share Posted July 21, 2021 it depends on how the nif and animation was created.In theory its possible to combine them in such a way that it all moves with the shelf, or with a few changes. but for that it needs to be using the niNode as a reference for the animation (and preferably gamebryo animations). You can add stuff to that node and it should move along with the rest. Link to comment Share on other sites More sharing options...
vonBennett Posted July 21, 2021 Author Share Posted July 21, 2021 Might give this mod a look. Workshop Decorated Bookcase DoorsThank you. Link to comment Share on other sites More sharing options...
vonBennett Posted July 21, 2021 Author Share Posted July 21, 2021 it depends on how the nif and animation was created.In theory its possible to combine them in such a way that it all moves with the shelf, or with a few changes. but for that it needs to be using the niNode as a reference for the animation (and preferably gamebryo animations). You can add stuff to that node and it should move along with the rest. I will give it a try. Thank you. Link to comment Share on other sites More sharing options...
RoNin1971 Posted July 21, 2021 Share Posted July 21, 2021 I just had a quick look at the FederalistsBookcaseDoor01.nif & it should be fairly easy in this case. 0 NiNode - 1 BSXFlags - 2 NiControllerManager - 13 NiNode (<- this node is where to paste your stuff like books) Under the NiNode you will find the collision and shape for the bookcase.Here you can add any mesh you wish to move with the door (a single shape or entire node tree) In this case you really only need to copy the shapes (BSTriShape + ShaderProp & TextureSet) from the books nif to the shelf. (copy & paste branch)Position the book by using the XYZ Translation and/or set the rotation to position the book on a shelf.Note: the book I used for testing: PreWarBookSingle01 would actually need to be scaled down too, as its higher as the shelf space. Link to comment Share on other sites More sharing options...
vonBennett Posted July 21, 2021 Author Share Posted July 21, 2021 I just had a quick look at the FederalistsBookcaseDoor01.nif & it should be fairly easy in this case. 0 NiNode - 1 BSXFlags - 2 NiControllerManager - 13 NiNode (<- this node is where to paste your stuff like books) Under the NiNode you will find the collision and shape for the bookcase.Here you can add any mesh you wish to move with the door (a single shape or entire node tree) In this case you really only need to copy the shapes (BSTriShape + ShaderProp & TextureSet) from the books nif to the shelf. (copy & paste branch)Position the book by using the XYZ Translation and/or set the rotation to position the book on a shelf.Note: the book I used for testing: PreWarBookSingle01 would actually need to be scaled down too, as its higher as the shelf space.Awesome. Thank you very much. I will work on this project this weekend when I get some time. Hopefully I will figure it all out. I am kind of a nubbie on NifSkope but did some creating there. Link to comment Share on other sites More sharing options...
vonBennett Posted July 24, 2021 Author Share Posted July 24, 2021 Success!!!! Link to comment Share on other sites More sharing options...
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