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Animation Bomb (ABomb) bug in Fallout 3 - any tools for a fix?


Foina

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*** forgive me forgive me forgive me ***

 

This must've been answered time and again already - but I can't seem to find it.

 

Oblivion and Fallout 3 share the same game engine and -for the most part- the same bugs. One such notorious bug is known as the Animation Bomb (or ABomb) to the Oblivion community. And for this there's a slick fix (here).

 

 

 

I did play FO3 once, but have finished it before the ABomb could trigger. Heck, I didn't even know these games were so heavily modded -at the time-, in fact I played total vanilla, bugs & everything. For my next playthrough I plan to do things proper and stick around much longer - so you see, the ABomb shall become an issue.

 

 

 

I can't find nowhere a similar tool to cure Fallout 3's ABomb.

Please, anybody got a link?

Or do you know if the Oblivion tool also works for Fallout 3?

Or is there another way to cure the ABomb and I don't know it?

 

Any help is much appreciated!

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  • 2 weeks later...
  • 2 weeks later...

Do NOT bump threads. It is very specifically against forum rules, and for good reason.

 

If nobody has answered your question, it is probably because no one has an answer.

Or, it could be that no one has any idea what the problem the OP is referring to. I have never read about a problem referred to as an "ABomb" or "Animation Bomb".

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Or, it could be that no one has any idea what the problem the OP is referring to. I have never read about a problem referred to as an "ABomb" or "Animation Bomb".

In which case (I'll politely reply that) telling me so would have hinted me to try and give a better explanation of the problem before bumping the thread twice over 22 days. You certainly can't say I had no patience. But arguing is pointless...

 

I gave for granted that the problem was known with the name ABomb / Animation Bomb because it _is_ in the Oblivion community (which is just around the corner, we can say), AND being Fallout 3 pretty much an evolution of Oblivion (in terms of game engine) I thought to refer to the problem just as I did.

 

With that out of the way, this mysterious ABomb problem is a nasty phenomenon that occurs every 200 or so hours of gameplay, and it manifests in the form of specific animations starting to pause and eventually freeze.

In Oblivion this would cause butterflies to fly no more, torches, bonfires and generally any fire to display a static flame, your own hand-held torch would leave static fire sprites in mid-air until the torch was unequipped, gates would not open/close, pressure plates would not work, traps could fail to activate, the list goes on.

 

The bug is so bad that eventually erupts into a game-breaking problem. It appears to be tied to the framerate you play at (at higher fps it'll manifest sooner, at lower fps it'll do later - given enough time it does for everybody).

 

As far as I know this bug occurs in Fallout 3 just as it does in Oblivion, and it's cross-platform (PC, PS3, Xbox), but at least on the PC it can be cured (actually: _temporarily inhibited_, as it'll build up again in another 200+ hours, being it a congenital flaw of the very game engine).

 

There, my best description of whatever you call this problem.

Now, please, is there someone who can tell me how to cure this in Fallout 3?

 

Thanks for reading.

Edited by Foina
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I have never come across this problem in the two years I have been playing this game. I usually go to 300+ hours before starting a new game. I currently have 330 hours of game time in this playthrough. If this is something you are encountering in your game, I would suggest you look to your equipment. As was stated before, I have never had this happen nor have I read anything here or on the Bethesda forum of this happening.

It is not unusual to not get an answer to a question if no one knows the answer. The members here are not in the habit of posting negative results to a question. This is to conserve bandwidth on a private site.

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330 hours - okay.

This is not my direct experience, but I've read that on a console the bug may take up to 400 hours to become an issue (a 400 hours mark would imply a low framerate of 30 or even 25 -- typical of many a console game).

 

If you are on PC and you aren't struggling at 30 fps, the bug should have hit you _badly_ by now.

Meaning that if it hasn't, it's either because Fallout 3 won't suffer from the bug at all (and I'd love to hear that !), _OR_ some 3rd party tool you're using is constantly making sure that your savegame doesn't build up the bug (which is very possible -as the bugfix involves the change of just 1 byte- and learning what this tool is -if any- is the whole point of this thread).

 

Now, are you on PC and are you using some 3rd party tool (if yes, which ones) along with your game?

 

Thank you very much for your patience.

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are you sure its the a-bomb bug ??

 

thought it only happened in oblivion,But nevertheless i see what you mean about being the same game-engine used in fallout 3 or at least its the same company behind the two games.

 

i actually encountered the a-bomb myself in my insane nut cracking 1300+ hour oblivion ride and fixed it via wrye bash.

 

maybe you could try using wrye for fallout 3 and see if theres a fix for it there, Im almost certain that you can manage games like morrowind,oblivion,skyrim,fallout 3 and fallout nw with only wrye.

 

Try it :smile:

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