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Knights of The Nine/Battlehorn Castle Request


Leonassan

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Hey everyone.

 

I'm still learning the editor and don't have the skill required for this.

 

What I'm thinking is, why is it the knights you allow into the knights of the nine decide to stay at the priory when you already have an awesome castle somewhere a lot closer to civilization, where they might spread the word of the nine more effectively? Basically, It would be very nice if the walls of Battlehorn Castle were made a bit larger, and the entire priory moved to the grounds of Battlehorn castle. I don't imagine this would be too terrible to do, aside from fixing all the NPC pathing, and it would really be nice to have all your soldiers in one place.

 

Moving the Knights of the White Stallion there would be awesome as well, but might not work if you're also running the expanded Knights of the White Stallion faction mod, but hey, a man can dream.

 

On a side note, it would be great if someone would make it so that when you're recruiting allies for Bruma, that the guilds would actually kick in a few soldiers, and that your Knights of the True horn, Knights of the White Stallion, and Knights of the Nine would show up as well. I'd love to see THAT massive group of knights helping defend Bruma.

 

Also, has anyone figured out how to get the Blades Faction mod working properly? I'm experiencing the whole "Jauffre's a floating head" and "Most everyone else's armor isn't working" problems. I'm big on working my way through factions.

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I have two things to say:

First: You may not mod any content made my bethesda without permission, it's illegal.

Second: Doing that would cause alot of unnecessary bugs.

 

No offence intended.

 

Birrii

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Offense taken, douchebag.

 

I really love how you useless basement dwellers love to play armchair lawyer while using that as an excuse to shoot down ideas without any constructive feedback.

 

Unnecessary bugs? Well that would really depend on whether or not you installed the mod. Wouldn't it? ANY bug from a mod is "unnecessary". Oh, I installed open cities, and now the dark brotherhood questline is a bit wonky, better not install THAT. Retard.

 

Illegal? Well goodness me, We happen to be discussing MODS to OBLIVION. You know, the ENTIRE GAME is Bethesda's content.

 

By your reasoning, OOO, The UOPs, and pretty much everything else on this site is illegal, come arrest me then, f*#@nut. Ever heard of fair use? Ever taken into account that NOT A SINGLE EULA IN THE HISTORY OF PC GAMING HAS HELD UP IN COURT? Do you even know what the hell you are talking about?

 

Oh wait, someone call the internet police, because xoovermindox modified official oblivion content! BATTLEHORN CASTLE EVEN!

 

OH NO! I'm going to jail! I MOVED A BOOKSHELF!

 

Kill yourself, you self righteous communal soda pop dumpster. Bethesda knows damn well the only thing keeping sales of Oblivion for PC up are the mods, and they've made it pretty clear (with how well it's supported) that modding is allowed. Otherwise, adding a mod wouldn't be as simple as copying a file and checking a box in the launcher. Here's another thought, if they didn't want us modding, THEY WOULDN'T GIVE US THE TOOLS TO DO IT, and if they didn't want us modding their DLC packs, they wouldn't be able to be OPENED IN THE EDITOR.

 

Want to know how to get sued by Bethesda? Start packaging the DLCs INTO MODS so it undercuts their sales. Do you really think they give a damn if you make a mod to a DLC product? What if I see the mod for a DLC product and it makes me decide to BUY IT? Win for Bethesda! THAT'S WHY THEY ALLOW MODDING.

 

Jesus I hope you get hit by a bus, you useless subhuman waste of perfectly good carbon.

 

 

Boy, you didn't last long here. Hostility like that will definitely get the attention of a moderator.

Did you even bother to read the terms of service you agreed to?

Strike 1 - Trolling

Strike 2 - flaming

Strike 3 - personal attack on another member

Strike 4 - no, three is enough to ban you

 

Banned.

BBen46, Moderator

 

I think when you cut through all of the unnecessary hostility, what Leon was trying to say is it is not illegal to mod. Even to mod a DLC. However, you cannot include any copyrighted material from a DLC UNLESS the DLC is also required by your mod. And, when you install any mod you run the risk of bugs.

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Just to clear, almost everything Birrii said was true, but may need a bit of clarification.(For anyone else that may actually be interested in it.)

 

[Quick RANT]It is illegal to mod any part of the DLC's, without making the mod require you to own the original plugin. Now comes the part where Leonassans "legal knowledge" went wrong. First off, it's NOT the EULA that causes the biggest problems, that's the smallest problem you'll have if you distribute Beth made(Or the content that Beth purchased from other companies.) content illegally. What you'll be charged with is PIRACY and/or COPYRIGHT INFRINGEMENT.(And trust me, you won't get out easily when those charges are pressed.)[/Quick RANT]

 

Now to get on to the main point;

You can modify any of the the DLC's as long as you follow a set of rules;

 

1. You do not upload any of the meshes or textures in any shape or form.

2. You do not upload the .esp file that the original mod contains.

3. Your mod is a dependant on having the original DLC mod, meaning that it will NOT do anything if you don't have it or will cause a crash, if it is used without having the mod it intends to fix. The fix may NOT include any part of the scripting etc. that is implemented in the original .esp.

4. You may add new content to the DLC locations etc. BUT you mustn't include anything that belonged to the DLC in the mod.(Using even a one small part of a texture can and will be considered a theft, if it is noticed and reported.)

 

To sum it all up; IF you modify a Beth DLC mod, you will not be allowed to use anything inside the original mod and it MUST be dependant on having the DLC mod. Use of Beth scripts etc. in your mod is illegal as the .esp may be opened in the CS without even having the mod it is dependant on.(Missing master files only give errors, but still allow to look at everything the mod itself contains.) What this means is that the DLC modding is so limited and riddled with several copyright holders and licenses(The original company Beth might have bought a specific texture/mesh from and Bethesda itself.[Yes, both hold the license. The licenses are slightly different, but not going deep into legal crap.]) that people simply don't do it.

 

~Elraine

 

@Leon, if you are still here, you should probably read Birrii's post again. She at no point did mention the EULA and everyone that has gone past their diaper age knows that the laws concerning EULA's need a huge makeover. That is why there really aren't that many trials about breaking the EULA either, but far more on piracy, copyright infringement, trademarking etc. Uploading Beth made content is not only a breach of EULA, it is THEFT and thus the charges will be for software piracy, as the laws concerning that are a lot more solid and sentences far harsher.

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I just don't get why people respond like that. If they did that in real life they'd get fed their own teeth PDQ, so I guess those with anger-management issues blow it off in online forums instead. You do see a lot of that in gaming forums less strictly-moderated than this one, sadly.

 

Kudos to the mods for smacking down on this and keeping the place at least half-civilised :thumbsup:

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