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Knights of The Nine/Battlehorn Castle Request


Leonassan

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And even if we leave out the fact that it's good to get rid of people here, who need anger management and are trying to start fights. It's almost always fun to look at the posts of the ignorant and idiotic, gives a chuckle quite often. They pretty much always make idiots out of themselves, like in this case, although this IS one of the best I've read.

 

Anyway, I think it might be best to lock this topic, there really isn't anything left to contribute to the original discussion.

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WoW, banned after just 2 post!

 

Well I hate to get back on the subject, but here goes...

 

......

On a side note, it would be great if someone would make it so that when you're recruiting allies for Bruma, that the guilds would actually kick in a few soldiers, and that your Knights of the True horn, Knights of the White Stallion, and Knights of the Nine would show up as well. I'd love to see THAT massive group of knights helping defend Bruma.

 

I didn't agree with the first part (didn't quote), I wouldn't want everyone to be stationed in one place.

But I do agree with his 2nd part. It does make since to me that your fellow faction members would show up to help you.

 

Anyone else agree?

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If you take a look at the guild storylines, it's fully understandable why they're not present when helping Bruma as both the Mages and Fighters Guild have their own issues and problems and I think that's part of the reason Beth. didn't add them as possible help.(The other part is likely their laziness.) Also note that fighters guild is more like a legal group of mercenaries and quite often empires do not use such forces in their own troubles, unless it's absolutely necessary.(You're fighting for the empire, not for the guild.) Also note that Fighters Guild requires cash for every job, which in itself is also a reason why they wouldn't appear there to help Bruma.(Even less so if you're not the Fighters Guild Guildmaster, anyone who doesn't know why, finish the storyline.)

 

Now, as for Mages Guild... It's hard not to give spoilers, but I'll say this much; The storyline involves with something of almost equal threat in the sense of lore/storyline as Mehrunes does, which is why it's pretty much obvious they won't be able to help while they're busy with their own issues.

 

Now, things could be understandable, if the player was in charge of both of these guilds(Thus removed their problems and capable of ordering people around.) and could order people to go and help. What this would require of you though, is to edit the actual main quest and add some scripting+conditional actions into it, all the while, trying not to break the questline. This could be achievable by someone who is rather good at quest making, but I personally wouldn't entrust the task to anyone who has even slightest doubts of their skill. There are too many possible things that could wrong and I'm not going to list them, but if you can find someone (in)sane enough with the skills required to do this, it would be an interesting addition to the list of mods and a certain download, at least for myself.

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