Lunarthrope Posted July 21, 2021 Share Posted July 21, 2021 (edited) Hello. New modder here, still figuring out how to mod Skyrim SE. I have installed over 60 mods and now I want to work on the overwrite files that have built up since then. I don't know what to do with them at the moment and wish to get some help. These are the file folders I see when I open the overwrite folder on Mod Organizer 2: + meshes + scripts + SKSE + SSEEdit Backups + SSEEdit Cache + tools I'll gladly give more information on what is inside each file folder and the mods I have if you need said information to finalize a solution. Edited July 21, 2021 by Lunarthrope Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 21, 2021 Share Posted July 21, 2021 Right click on the Overwrite folder in MO2There should be an option to create a new mod folder using the overwrite contents, select it.Give the new mod a name. For example: "Files created for various mods"Right click on the new mod folder in MO2Choose "Open in Explorer"When the File Explorer / Windows Explorer program opens: Delete the SSEEdit foldersClose the File Explorer / Windows Explorer programGo back to MO2Click the Tool icon drop down immediately above the Priority WindowChoose "Refresh"Ensure that the new mod is marked as active and keep it at the bottom of the load order right above the Overwrite folder. Going forward, pay attention to when new files get added to the overwrite folder. You can create mod folders for various specific things rather than having it all lumped into one as will be the case this first time since you've let files build up from multiple sources. Link to comment Share on other sites More sharing options...
Lunarthrope Posted July 22, 2021 Author Share Posted July 22, 2021 Right click on the Overwrite folder in MO2There should be an option to create a new mod folder using the overwrite contents, select it.Give the new mod a name. For example: "Files created for various mods"Right click on the new mod folder in MO2Choose "Open in Explorer"When the File Explorer / Windows Explorer program opens: Delete the SSEEdit foldersClose the File Explorer / Windows Explorer programGo back to MO2Click the Tool icon drop down immediately above the Priority WindowChoose "Refresh"Ensure that the new mod is marked as active and keep it at the bottom of the load order right above the Overwrite folder. Going forward, pay attention to when new files get added to the overwrite folder. You can create mod folders for various specific things rather than having it all lumped into one as will be the case this first time since you've let files build up from multiple sources.Alright, thank you for the advice. Two questions though: 1. Why should I delete the SSEEDIT folders?2. Whilst I am modding, could I not figure out the original mod source of the overwrite files in the meantime and make mod folders for said files? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 22, 2021 Share Posted July 22, 2021 1. Why should I delete the SSEEDIT folders?2. Whilst I am modding, could I not figure out the original mod source of the overwrite files in the meantime and make mod folders for said files? #1 Those files are not needed by the game. You can save any future instances in a separate "mod folder" going forward if you wish. #2 Yes, you can. This is why I said in the previous post: Going forward, pay attention to when new files get added to the overwrite folder. You can create mod folders for various specific things rather than having it all lumped into one as will be the case this first time since you've let files build up from multiple sources. Link to comment Share on other sites More sharing options...
Lunarthrope Posted July 23, 2021 Author Share Posted July 23, 2021 1. Why should I delete the SSEEDIT folders?2. Whilst I am modding, could I not figure out the original mod source of the overwrite files in the meantime and make mod folders for said files? #1 Those files are not needed by the game. You can save any future instances in a separate "mod folder" going forward if you wish. #2 Yes, you can. This is why I said in the previous post: Going forward, pay attention to when new files get added to the overwrite folder. You can create mod folders for various specific things rather than having it all lumped into one as will be the case this first time since you've let files build up from multiple sources. Thank you. I apologize for you having to give obvious information for something you are well experienced in. Link to comment Share on other sites More sharing options...
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