Hellvard Posted July 22, 2021 Share Posted July 22, 2021 Hello there :) I wonder if it's possible, to make such dialogue choices (which are not ending of converation with first npc) that will result in different dialogues with second one? I hope you get the idea ;)I want to make that dialogue option #1 with first npc result with different answer that we'll receive from the other npc, than if we would choose option #2. Link to comment Share on other sites More sharing options...
Sovrath Posted July 30, 2021 Share Posted July 30, 2021 Hello there :smile: I wonder if it's possible, to make such dialogue choices (which are not ending of converation with first npc) that will result in different dialogues with second one? I hope you get the idea :wink:I want to make that dialogue option #1 with first npc result with different answer that we'll receive from the other npc, than if we would choose option #2. What you could do is have the end of one of the first dialogue branches set the quest stage to, say 10. The 2nd option to 20, etc. Then on the other dialogue with the the other npc use the "getstage" condition so that it will check the stage of the first quest and then offer the appropriate dialogue choices. So, off the top of my head, the player would have a "hello" with the 2nd npc and then two branches off that, one that checks for each stage of the initial quest. erm you might offer a 3rd option if the player hasn't discussed with the first npc and the their quest is still at stage 0, the 2nd npc might say something else. Link to comment Share on other sites More sharing options...
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