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CTD on save after become vampire lord (Better Vampires)


ArtMurder

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Alright, after the sequence where you first become a Vampire Lord and transform for the first time in the castle, my game started to CTD when I save (auto save, hard save, and quick save)effectively making it impossible to continue playing the game. I can not exit the castle because it CTDs when it try's to autosave after leaving the castle. I was not having this issue at all before this. It is important to note it happens every single time without fail.

 

I have recently made a lot of INI tweaks, so that could be it, but sense I also recently installed Better Vampires (dawnguard edition) and started the dawnguard questline, there is probably a better chance it's that. I'll give as much information as I can for either situations though.

 

 

My Load Order;

 

 

 

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

ApachiiHair.esm

ApachiiHairFemales.esm

ApachiiHairMales.esm

ClimatesOfTamriel.esm

ETaC - RESOURCES.esm

Lanterns Of Skyrim - All In One - Main.esm

MTAutoStorage.esm

Nchuzzrezar.esm

SPIKE.esm

SoS - The Dungeons.esp

SoS - The Wilds.esp

SoS - Civilization.esp

Unofficial Skyrim Patch.esp

Unofficial Dawnguard Patch.esp

Unofficial Hearthfire Patch.esp

Unofficial Dragonborn Patch.esp

Chesko_Frostfall.esp

Better Dynamic Snow.esp

StaticMeshImprovementMod.esp

TradeBarter.esp

Economics of Skyrim.esp

83Willows_101BUGS_V4_HighRes.esp

BetterFishAdded.esp

Catsofskyrim.esp

Chesko_WearableLantern.esp

Dogsofskyrim.esp

hqsnow.esp

Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.esp

Better Bee Hive.esp

Moss Rocks.esp

Radiant and Unique Potions and Poisons v2.0 non glow.esp

Realistic Wildlife Loot - Reduced.esp

ShootingStars.esp

Skyrim Immersive Creatures.esp

Skyrim Flora Overhaul.esp

Auto Unequip Ammo.esp

Dragon Soul Relinquishment.esp

MAS Sky Demo M.esp

Footprints.esp

IMAGINATOR - Visual Control for Skyrim.esp

RaceMenu.esp

RaceMenuPlugin.esp

WetandCold.esp

WetandCold - Ashes.esp

SkyUI.esp

iHUD.esp

1nivWICCloaks.esp

Dwarven Helmet Open Variation.esp

DwarvenMech.esp

DwarvenPowerArmor.esp

Dwemer Artificer.esp

Dwemer Goggles & Scouter.esp

DwemerAutoBlade.esp

hothtrooper44_ArmorCompilation.esp

Krev The Skinner's Mantle by Hothtrooper44.esp

Skyhighrim.esp

Space Wiking's Dwemer Exoskeleton.esp

STL-ElderScrollonBack.esp

FaceMasksOfSkyrim.esp

ImmersiveArmorsNPCs.esp

ERSO 07 - Super Mighty Dragon Priests.esp

SkyRe_Main.esp

SkyRe_Main_Fix.esp

SkyRe_Combat.esp

SkyRe_EncounterZones.esp

SkyRe_EnemyAI.esp

SkyRe_EnemyScaling.esp

SkyRe_EnemyScaling_Fix.esp

SkyRe_StandingStones.esp

SkyRe_StandingStones_Fix.esp

SkyRe_Survivalism.esp

Aethernautics.esp

MzarkWonders.esp

BetterRiften.esp

FCKagrenacsInstantFortress.esp

Nchuzzrezar.esp

PumpingIron.esp

Run For Your Lives.esp

WhiterunFortified.esp

WhiterunREVISION.esp

RRBetterWhiterunInt.esp

aMidianborn_Skyforge_Weapons.esp

Immersive Weapons.esp

dD-No Twitching Dragon Death Animation.esp

dD - Enhanced Blood Main.esp

dD-Dragonborn-Dawnguard-EBT Patch.esp

Spells Cast Light.esp

The Joy of Perspective.esp

Dawnguard - TJofP.esp

hothtrooper44_ArmorCompilation - TJofP.esp

PerspectivePatchDB.esp

VampireLordFlys.esp

Drinking Fountains of Skyrim.esp

ETaC - Villages Complete.esp

ExpandedWinterholdRuinsExterior.esp

Better Windhelm.esp

RRRE-Lite.esp

RRRL-ETaC-Villages-Complete-Patch.esp

SoundPropagationOverhaul.esp

ClimatesOfTamriel-Dawnguard-Patch.esp

ClimatesOfTamriel-Dragonborn-Patch.esp

ClimatesOfTamriel-Dungeons-Hazardous.esp

ClimatesOfTamriel-Interiors-Warm.esp

ClimatesOfTamriel-VanillaNights-Lvl-1.esp

SoS - The Dungeons-PatchSPO.esp

SoS - The Wilds-PatchSPO.esp

SoS - The Wilds-PatchCoT.esp

SoS - Civilization-PatchSPO.esp

SoS - Civilization-PatchCoT.esp

SkyRealism - Time and Travel.esp

DenserGrass.esp

Better Vampires.esp

ToL_Core_by_Brevi.esp

ToL_SKSE_by_Brevi.esp

Wrath Of Nature.esp

Apocalypse - The Spell Package.esp

MidasSkyrim.esp

ColettesRevenge.esp

Nature of the beast.esp

BFSEffects.esp

EmpoweredMagic.esp

EmpoweredMagic_Dawnguard.esp

EmpoweredMagic_Dragonborn.esp

Dwemerverse - Dwarven Magic Package.esp

Enchanting Freedom.esp

HardyGiants.esp

DragonCombatOverhaul.esp

DragonCombatOverhaulDragonBornPatch.esp

The Dance of Death - Dawnguard Edition.esp

Artifact Disenchanting.esp

Artifact Disenchanting - Dawnguard.esp

Artifact Disenchanting - Dragonborn.esp

dD-No Spinning Death Animation.esp

Sit Anywhere.esp

Beards.esp

Brows.esp

3DNPC.esp

RealisticNeedsandDiseases.esp

RND_Dawnguard-Patch.esp

RND_DrinkingFountains-Patch.esp

RND_ETaC-Patch.esp

RND_HearthFires-Patch.esp

RND_USKP-Patch.esp

RND_Dragonborn-Patch.esp

HothFollower.esp

Atvir.esp

Spousetocustomhome.esp

AmazingFollowerTweaks.esp

Alternate Start - Live Another Life.esp

Gri_BeastFeet.esp

SkyRe_Races.esp

SkyRe_Races_Fix.esp

WATER.esp

WATER DB Waves.esp

Waves.esp

RND_Water-Patch.esp

RND_RWLReduced-Patch.esp

Warburg's 3D Paper World Map - Texture 2.esp

warburg's 3d paper world map - dawnguard.esp

Warburg's 3D Paper World Map - Dragonborn.esp

Automatic Variants.esp

ReProccer.esp

 

 

 

skyrim.ini

 

 

[General]

sLanguage=ENGLISH

 

uExterior Cell Buffer=36

bUseThreadedTempEffects=1

bUseThreadedParticleSystem=1

bMultiThreadMovement=1

bUseThreadedMorpher=1

 

 

[Display]

fNearDistance=3

fShadowLODMaxStartFade=1000.0

fSpecularLODMaxStartFade=2000.0

fLightLODMaxStartFade=3500.0

iShadowMapResolutionPrimary=2048

bAllowScreenshot=1

fDecalLifetime=200.000

 

[Audio]

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

fMenuModeFadeOutTime=3.0

fMenuModeFadeInTime=1.0

 

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

iMaxGrassTypesPerTexure=6

 

[Actor]

fVisibleNavmeshMoveDist=12288.0000

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

 

[Combat]

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

f1PArrowTiltUpAngle=-21.0

f3PArrowTiltUpAngle=0.7

fMagnetismStrafeHeadingMult=0.0

fMagnetismLookingMult=0.0

 

[VATS]

bVATSDisable=1

 

[Camera]

fVanityModeMaxDist=2000.0000

fVanityModeMinDist=10.0000

fMouseWheelZoomMinDelta=0.0050

fMouseWheelZoomSpeed=0.8000

fMouseWheelZoomIncrement=0.01

fMinCurrentZoom=0.001

fChaseCameraMaxAngle=30.0000

fOverShoulderPosZ=26.0000

fOverShoulderPosX=0.000

fOverShoulderCombatAddY=0.0000

fOverShoulderCombatPosZ=26.0000

fOverShoulderCombatPosX=0.0000

 

[Papyrus]

fUpdateBudgetMS=800.0

fExtraTaskletBudgetMS=800.0

fPostLoadUpdateTimeMS=2000.0

iMinMemoryPageSize=100000

iMaxMemoryPageSize=5000000

iMaxAllocatedMemoryBytes=1800000000

bEnableLogging=0

bEnableTrace=0

bLoadDebugInformation=0

 

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=1

bReflectLODTrees=1

 

[backgroundLoad]

bBackgroundLoadLipFiles=1

bLoadBackgroundFaceGen=1

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

bLoadHelmetsInBackground=1

bUseMultiThreadedTrees=1

bUseBackgroundFileLoader=1

 

[Animation]

bMultiThreadBoneUpdate=1

 

[HAVOK]

iNumThreads=4

 

[Decals]

bDecalMultithreaded=1

 

 

 

SkyrimPrefs.ini

 

 

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

bUseThreadedParticleSystem=1

bUseThreadedBlood=1

bUseThreadedMorpher=1

bUseThreadedTempEffects=1

bUseThreadedTextures=1

bUseThreadedMeshes=1

bUseThreadedLOD=1

bUseThreadedAI=1

bUseThreadedMorpher=1

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=2

[Display]

iBlurDeferredShadowMask=3

fInteriorShadowDistance=2500.0000

fShadowDistance=4000.0000

iShadowMapResolutionSecondary=2048

iShadowMapResolutionPrimary=2048

iShadowSplitCount=2

iMaxAnisotropy=16

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=10000000.0000

fGamma=1.3200

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=2000.0000

fShadowLODStartFade=500.0000

fLightLODStartFade=3500.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

iMultiSample=8

iShadowMode=4

bTreesReceiveShadows=1

bDrawLandShadows=1

bFull Screen=1

iSize H=1080

iSize W=1920

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2048.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=10000000.0000

fMeshLODLevel1FadeDist=10000000.0000

iScreenShotIndex=171

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=25

iMaxDecalsPerFrame=200

bFloatPointRenderTarget=1

sD3DDevice="NVIDIA GeForce GTX 660 "

bFXAAEnabled=1

iShadowMapResolution=4096

fShadowBiasScale=1.0000

iShadowMaskQuarter=4

iAdapter=0

iPresentInterval=1

iShadowFilter=3

bShadowsOnGrass=1

bTransparencyMultisampling=1

bDeferredShadows=0

bDrawShadows=1

[Grass]

b30GrassVS=1

fGrassStartFadeDistance=15000.0000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

[MAIN]

bGamepadEnable=1

bCrosshairEnabled=1

fHUDOpacity=1.0000

bSaveOnPause=1

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

fSkyCellRefFadeDistance=150000.0000

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=2

[interface]

bDialogueSubtitles=0

bGeneralSubtitles=0

fMouseCursorSpeed=1.0000

bShowCompass=1

[Controls]

fGamepadHeadingSensitivity=1.4050

fMouseHeadingSensitivity=0.0120

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=1

bMouseAcceleration=1

bUseKinect=0

[Particles]

iMaxDesired=750

[saveGame]

fAutosaveEveryXMins=5.0000

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=0.4500

uID7=1711356691

fVal6=0.7000

uID6=3954

fVal5=0.2500

uID5=410705

fVal4=0.8500

uID4=522251

fVal3=0.4000

uID3=94881

fVal2=0.4000

uID2=466532

fVal1=1.0000

uID1=554685

fVal0=0.6000

uID0=1007612

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

[TerrainManager]

fTreeLoadDistance=150000.0000

fBlockMaximumDistance=250000.0000

fBlockLevel1Distance=70000.0000

fBlockLevel0Distance=35000.0000

fSplitDistanceMult=1.5000

bShowLODInEditor=0

[NavMesh]

bUseThreadedMeshes=1

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

bUseMultiThreadedTrees=1

bShadowMaskZPrePass=1

[Decals]

bDecalsOnSkinnedGeometry=1

bDecalMultithreaded=1

uMaxDecals=1000

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=100

uMaxSkinDecalsPerActor=60

[LOD]

fLODFadeOutMultObjects=15.0000

fLODFadeOutMultItems=15.0000

fLODFadeOutMultActors=15.0000

fLODFadeOutMultSkyCell=1.0000

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=0

uLastAspectRatio=4

[blurShaderHDR]

bDoHighDynamicRange=1

[blurShader]

bUseBlurShader=0

[Water]

iWaterReflectHeight=1024

iWaterReflectWidth=1024

bReflectExplosions=1

iWaterBlurAmount=4

bAutoWaterSilhouetteReflections=0

bForceHighDetailReflections=1

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

[backgroundLoad]

bBackgroundLoadLipFiles=1

bLoadBackgroundFaceGen=1

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

bLoadHelmetsInBackground=1

bUseMultiThreadedTrees=1

 

 

 

Papyrus Log

 

 

- "<native>" Line ?

[Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39

[Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19

[07/04/2013 - 01:55:46AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0.

stack:

[ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?

[Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39

[Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19

[07/04/2013 - 01:55:46AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0.

stack:

[ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?

[Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39

[Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19

[07/04/2013 - 01:55:46AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0.

stack:

[ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?

[Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39

[Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19

[07/04/2013 - 01:55:46AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0.

stack:

[ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?

[Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39

[Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19

[07/04/2013 - 01:55:46AM] VAMPIRE: Perks stat = 0

[07/04/2013 - 01:55:46AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0.

stack:

[ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?

[Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39

[Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19

[07/04/2013 - 01:55:46AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0.

stack:

[ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?

[Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39

[Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19

[07/04/2013 - 01:55:47AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0.

stack:

[ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?

[Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39

[Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19

[07/04/2013 - 01:55:47AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0.

stack:

[ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?

[Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39

[Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19

[07/04/2013 - 01:55:47AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0.

stack:

[ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?

[Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39

[Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19

[07/04/2013 - 01:55:47AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0.

stack:

[ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?

[Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39

[Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19

[07/04/2013 - 01:55:47AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0.

stack:

[ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?

[Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39

[Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19

[07/04/2013 - 01:55:47AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0.

stack:

[ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ?

[Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39

[Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19

[07/04/2013 - 01:55:51AM] VM is freezing...

[07/04/2013 - 01:55:51AM] VM is frozen

 

 

Edited by ArtMurder
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Well, I started up a new character and went to become a vampire lord and it works fine with my mod here ... so I'm very confident in saying that it isn't Better Vampires causing issues.

 

Thanks for posting your extensive load order. My best guess would be to disable and/or remove the Vampire Lord Flys mod; I think it may be the source of your crashing. It looks like your mod order is sorted ... you do use BOSS right?

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Well, I started up a new character and went to become a vampire lord and it works fine with my mod here ... so I'm very confident in saying that it isn't Better Vampires causing issues.

 

Thanks for posting your extensive load order. My best guess would be to disable and/or remove the Vampire Lord Flys mod; I think it may be the source of your crashing. It looks like your mod order is sorted ... you do use BOSS right?

I know better vampires ALONE didn't do it, I've used it in the past and it worked fine, but I figure it was worth mentioning I use it!

 

And I do use BOSS, and I am very picky about sorting my mods and such.

 

 

I'll look into the vampire flight mod, but I have a feeling that isn't it, but I could be wrong. ^_^

 

EDIT: I uninstall the vampire flight mod completely, yet it still CTDs on save after I become a vampire lord.

 

I even tested it by saving again right before turning into a vampire lord for the first time, and it saved properly, but as soon as I transform into a vampire lord it CTDs when I save. Reverting back to normal doesn't do anything either, it doesn't seem to be being in the vampire lord form that's causing this problem, just something triggered by transforming for the first time.

Edited by ArtMurder
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The reason you were probably crashing before is because your old save was running on an old version of better vampires, when you upgraded and loaded that old save the game was looking for the older version of better vampires but instead got a new version. Or something along the lines of that, I believe that you didn't follow the upgrade steps on the better vampires mod page you should probably check that out if you wanna save your old character ;)

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The reason you were probably crashing before is because your old save was running on an old version of better vampires, when you upgraded and loaded that old save the game was looking for the older version of better vampires but instead got a new version. Or something along the lines of that, I believe that you didn't follow the upgrade steps on the better vampires mod page you should probably check that out if you wanna save your old character :wink:

Um, no. ._. I would have mentioned if I upgrade better vampires, and I most certainly HAVEN'T. And I ALWAYS follow upgrade and install instructions PERFECTLY, thank you very much. ;P If it was something this simple I would have figured it out long before I got to he point of making a thread. xD That's a rookie mistake.

 

 

Thanks for your help anyways.

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My mistake I didn't read your post properly, I took it that you had a version of better vampires without dawnguard but when you got dawnguard you immediately upgraded better vampires to the dawnguard version heh whoops :ohdear:

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My mistake I didn't read your post properly, I took it that you had a version of better vampires without dawnguard but when you got dawnguard you immediately upgraded better vampires to the dawnguard version heh whoops :ohdear:

Nope, I've had dawnguard since day one! I did only recently install better vampires (I install most mods before starting a character, but installed better vampires when I started dawnguard)

 

I am having a lot of CTDs on the character I am having this glitch on, so I think it may be that the save has been corrupted in some way. I have made some serious ini tweaks sense starting this character, I've heard that can cause CTDs randomly.

 

Sense that character was basically a long running test character (level 17 is a little high to go for just testing XD) I won't be to upset to loss him.

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