ArtMurder Posted July 4, 2013 Share Posted July 4, 2013 (edited) Alright, after the sequence where you first become a Vampire Lord and transform for the first time in the castle, my game started to CTD when I save (auto save, hard save, and quick save)effectively making it impossible to continue playing the game. I can not exit the castle because it CTDs when it try's to autosave after leaving the castle. I was not having this issue at all before this. It is important to note it happens every single time without fail. I have recently made a lot of INI tweaks, so that could be it, but sense I also recently installed Better Vampires (dawnguard edition) and started the dawnguard questline, there is probably a better chance it's that. I'll give as much information as I can for either situations though. My Load Order; Dawnguard.esm HearthFires.esm Dragonborn.esm ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm ClimatesOfTamriel.esm ETaC - RESOURCES.esm Lanterns Of Skyrim - All In One - Main.esm MTAutoStorage.esm Nchuzzrezar.esm SPIKE.esm SoS - The Dungeons.esp SoS - The Wilds.esp SoS - Civilization.esp Unofficial Skyrim Patch.esp Unofficial Dawnguard Patch.esp Unofficial Hearthfire Patch.esp Unofficial Dragonborn Patch.esp Chesko_Frostfall.esp Better Dynamic Snow.esp StaticMeshImprovementMod.esp TradeBarter.esp Economics of Skyrim.esp 83Willows_101BUGS_V4_HighRes.esp BetterFishAdded.esp Catsofskyrim.esp Chesko_WearableLantern.esp Dogsofskyrim.esp hqsnow.esp Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.esp Better Bee Hive.esp Moss Rocks.esp Radiant and Unique Potions and Poisons v2.0 non glow.esp Realistic Wildlife Loot - Reduced.esp ShootingStars.esp Skyrim Immersive Creatures.esp Skyrim Flora Overhaul.esp Auto Unequip Ammo.esp Dragon Soul Relinquishment.esp MAS Sky Demo M.esp Footprints.esp IMAGINATOR - Visual Control for Skyrim.esp RaceMenu.esp RaceMenuPlugin.esp WetandCold.esp WetandCold - Ashes.esp SkyUI.esp iHUD.esp 1nivWICCloaks.esp Dwarven Helmet Open Variation.esp DwarvenMech.esp DwarvenPowerArmor.esp Dwemer Artificer.esp Dwemer Goggles & Scouter.esp DwemerAutoBlade.esp hothtrooper44_ArmorCompilation.esp Krev The Skinner's Mantle by Hothtrooper44.esp Skyhighrim.esp Space Wiking's Dwemer Exoskeleton.esp STL-ElderScrollonBack.esp FaceMasksOfSkyrim.esp ImmersiveArmorsNPCs.esp ERSO 07 - Super Mighty Dragon Priests.esp SkyRe_Main.esp SkyRe_Main_Fix.esp SkyRe_Combat.esp SkyRe_EncounterZones.esp SkyRe_EnemyAI.esp SkyRe_EnemyScaling.esp SkyRe_EnemyScaling_Fix.esp SkyRe_StandingStones.esp SkyRe_StandingStones_Fix.esp SkyRe_Survivalism.esp Aethernautics.esp MzarkWonders.esp BetterRiften.esp FCKagrenacsInstantFortress.esp Nchuzzrezar.esp PumpingIron.esp Run For Your Lives.esp WhiterunFortified.esp WhiterunREVISION.esp RRBetterWhiterunInt.esp aMidianborn_Skyforge_Weapons.esp Immersive Weapons.esp dD-No Twitching Dragon Death Animation.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp Spells Cast Light.esp The Joy of Perspective.esp Dawnguard - TJofP.esp hothtrooper44_ArmorCompilation - TJofP.esp PerspectivePatchDB.esp VampireLordFlys.esp Drinking Fountains of Skyrim.esp ETaC - Villages Complete.esp ExpandedWinterholdRuinsExterior.esp Better Windhelm.esp RRRE-Lite.esp RRRL-ETaC-Villages-Complete-Patch.esp SoundPropagationOverhaul.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp ClimatesOfTamriel-Dungeons-Hazardous.esp ClimatesOfTamriel-Interiors-Warm.esp ClimatesOfTamriel-VanillaNights-Lvl-1.esp SoS - The Dungeons-PatchSPO.esp SoS - The Wilds-PatchSPO.esp SoS - The Wilds-PatchCoT.esp SoS - Civilization-PatchSPO.esp SoS - Civilization-PatchCoT.esp SkyRealism - Time and Travel.esp DenserGrass.esp Better Vampires.esp ToL_Core_by_Brevi.esp ToL_SKSE_by_Brevi.esp Wrath Of Nature.esp Apocalypse - The Spell Package.esp MidasSkyrim.esp ColettesRevenge.esp Nature of the beast.esp BFSEffects.esp EmpoweredMagic.esp EmpoweredMagic_Dawnguard.esp EmpoweredMagic_Dragonborn.esp Dwemerverse - Dwarven Magic Package.esp Enchanting Freedom.esp HardyGiants.esp DragonCombatOverhaul.esp DragonCombatOverhaulDragonBornPatch.esp The Dance of Death - Dawnguard Edition.esp Artifact Disenchanting.esp Artifact Disenchanting - Dawnguard.esp Artifact Disenchanting - Dragonborn.esp dD-No Spinning Death Animation.esp Sit Anywhere.esp Beards.esp Brows.esp 3DNPC.esp RealisticNeedsandDiseases.esp RND_Dawnguard-Patch.esp RND_DrinkingFountains-Patch.esp RND_ETaC-Patch.esp RND_HearthFires-Patch.esp RND_USKP-Patch.esp RND_Dragonborn-Patch.esp HothFollower.esp Atvir.esp Spousetocustomhome.esp AmazingFollowerTweaks.esp Alternate Start - Live Another Life.esp Gri_BeastFeet.esp SkyRe_Races.esp SkyRe_Races_Fix.esp WATER.esp WATER DB Waves.esp Waves.esp RND_Water-Patch.esp RND_RWLReduced-Patch.esp Warburg's 3D Paper World Map - Texture 2.esp warburg's 3d paper world map - dawnguard.esp Warburg's 3D Paper World Map - Dragonborn.esp Automatic Variants.esp ReProccer.esp skyrim.ini [General] sLanguage=ENGLISH uExterior Cell Buffer=36 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bMultiThreadMovement=1 bUseThreadedMorpher=1 [Display] fNearDistance=3 fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 fDecalLifetime=200.000 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 iMaxGrassTypesPerTexure=6 [Actor] fVisibleNavmeshMoveDist=12288.0000 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 f1PArrowTiltUpAngle=-21.0 f3PArrowTiltUpAngle=0.7 fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [VATS] bVATSDisable=1 [Camera] fVanityModeMaxDist=2000.0000 fVanityModeMinDist=10.0000 fMouseWheelZoomMinDelta=0.0050 fMouseWheelZoomSpeed=0.8000 fMouseWheelZoomIncrement=0.01 fMinCurrentZoom=0.001 fChaseCameraMaxAngle=30.0000 fOverShoulderPosZ=26.0000 fOverShoulderPosX=0.000 fOverShoulderCombatAddY=0.0000 fOverShoulderCombatPosZ=26.0000 fOverShoulderCombatPosX=0.0000 [Papyrus] fUpdateBudgetMS=800.0 fExtraTaskletBudgetMS=800.0 fPostLoadUpdateTimeMS=2000.0 iMinMemoryPageSize=100000 iMaxMemoryPageSize=5000000 iMaxAllocatedMemoryBytes=1800000000 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 [backgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseMultiThreadedTrees=1 bUseBackgroundFileLoader=1 [Animation] bMultiThreadBoneUpdate=1 [HAVOK] iNumThreads=4 [Decals] bDecalMultithreaded=1 SkyrimPrefs.ini [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 bUseThreadedParticleSystem=1 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedTextures=1 bUseThreadedMeshes=1 bUseThreadedLOD=1 bUseThreadedAI=1 bUseThreadedMorpher=1 [imagespace] bDoDepthOfField=1 iRadialBlurLevel=2 [Display] iBlurDeferredShadowMask=3 fInteriorShadowDistance=2500.0000 fShadowDistance=4000.0000 iShadowMapResolutionSecondary=2048 iShadowMapResolutionPrimary=2048 iShadowSplitCount=2 iMaxAnisotropy=16 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=10000000.0000 fGamma=1.3200 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=2000.0000 fShadowLODStartFade=500.0000 fLightLODStartFade=3500.0000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=8 iShadowMode=4 bTreesReceiveShadows=1 bDrawLandShadows=1 bFull Screen=1 iSize H=1080 iSize W=1920 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 iScreenShotIndex=171 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=200 bFloatPointRenderTarget=1 sD3DDevice="NVIDIA GeForce GTX 660 " bFXAAEnabled=1 iShadowMapResolution=4096 fShadowBiasScale=1.0000 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=1 iShadowFilter=3 bShadowsOnGrass=1 bTransparencyMultisampling=1 bDeferredShadows=0 bDrawShadows=1 [Grass] b30GrassVS=1 fGrassStartFadeDistance=15000.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [interface] bDialogueSubtitles=0 bGeneralSubtitles=0 fMouseCursorSpeed=1.0000 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.4050 fMouseHeadingSensitivity=0.0120 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 bMouseAcceleration=1 bUseKinect=0 [Particles] iMaxDesired=750 [saveGame] fAutosaveEveryXMins=5.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=0.4500 uID7=1711356691 fVal6=0.7000 uID6=3954 fVal5=0.2500 uID5=410705 fVal4=0.8500 uID4=522251 fVal3=0.4000 uID3=94881 fVal2=0.4000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.6000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=150000.0000 fBlockMaximumDistance=250000.0000 fBlockLevel1Distance=70000.0000 fBlockLevel0Distance=35000.0000 fSplitDistanceMult=1.5000 bShowLODInEditor=0 [NavMesh] bUseThreadedMeshes=1 fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 bUseMultiThreadedTrees=1 bShadowMaskZPrePass=1 [Decals] bDecalsOnSkinnedGeometry=1 bDecalMultithreaded=1 uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 [LOD] fLODFadeOutMultObjects=15.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultActors=15.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=0 uLastAspectRatio=4 [blurShaderHDR] bDoHighDynamicRange=1 [blurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=1024 iWaterReflectWidth=1024 bReflectExplosions=1 iWaterBlurAmount=4 bAutoWaterSilhouetteReflections=0 bForceHighDetailReflections=1 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 [backgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseMultiThreadedTrees=1 Papyrus Log - "<native>" Line ? [Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39 [Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19 [07/04/2013 - 01:55:46AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0. stack: [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ? [Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39 [Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19 [07/04/2013 - 01:55:46AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0. stack: [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ? [Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39 [Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19 [07/04/2013 - 01:55:46AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0. stack: [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ? [Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39 [Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19 [07/04/2013 - 01:55:46AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0. stack: [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ? [Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39 [Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19 [07/04/2013 - 01:55:46AM] VAMPIRE: Perks stat = 0 [07/04/2013 - 01:55:46AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0. stack: [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ? [Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39 [Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19 [07/04/2013 - 01:55:46AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0. stack: [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ? [Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39 [Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19 [07/04/2013 - 01:55:47AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0. stack: [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ? [Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39 [Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19 [07/04/2013 - 01:55:47AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0. stack: [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ? [Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39 [Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19 [07/04/2013 - 01:55:47AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0. stack: [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ? [Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39 [Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19 [07/04/2013 - 01:55:47AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0. stack: [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ? [Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39 [Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19 [07/04/2013 - 01:55:47AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0. stack: [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ? [Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39 [Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19 [07/04/2013 - 01:55:47AM] Error: (00000014): cannot fetch variable named iState_NPCSprinting of type int, returning 0. stack: [ (00000014)].Actor.GetAnimationVariableInt() - "<native>" Line ? [Active effect 11 on (00000014)].vLordFly.Land() - "vLordFly.psc" Line 39 [Active effect 11 on (00000014)].vLordFly.OnEffectStart() - "vLordFly.psc" Line 19 [07/04/2013 - 01:55:51AM] VM is freezing... [07/04/2013 - 01:55:51AM] VM is frozen Edited July 4, 2013 by ArtMurder Link to comment Share on other sites More sharing options...
Brehanin Posted July 4, 2013 Share Posted July 4, 2013 Well, I started up a new character and went to become a vampire lord and it works fine with my mod here ... so I'm very confident in saying that it isn't Better Vampires causing issues. Thanks for posting your extensive load order. My best guess would be to disable and/or remove the Vampire Lord Flys mod; I think it may be the source of your crashing. It looks like your mod order is sorted ... you do use BOSS right? Link to comment Share on other sites More sharing options...
ArtMurder Posted July 4, 2013 Author Share Posted July 4, 2013 (edited) Well, I started up a new character and went to become a vampire lord and it works fine with my mod here ... so I'm very confident in saying that it isn't Better Vampires causing issues. Thanks for posting your extensive load order. My best guess would be to disable and/or remove the Vampire Lord Flys mod; I think it may be the source of your crashing. It looks like your mod order is sorted ... you do use BOSS right?I know better vampires ALONE didn't do it, I've used it in the past and it worked fine, but I figure it was worth mentioning I use it! And I do use BOSS, and I am very picky about sorting my mods and such. I'll look into the vampire flight mod, but I have a feeling that isn't it, but I could be wrong. ^_^ EDIT: I uninstall the vampire flight mod completely, yet it still CTDs on save after I become a vampire lord. I even tested it by saving again right before turning into a vampire lord for the first time, and it saved properly, but as soon as I transform into a vampire lord it CTDs when I save. Reverting back to normal doesn't do anything either, it doesn't seem to be being in the vampire lord form that's causing this problem, just something triggered by transforming for the first time. Edited July 4, 2013 by ArtMurder Link to comment Share on other sites More sharing options...
ArtMurder Posted July 5, 2013 Author Share Posted July 5, 2013 I tested it on a new character, and I get no crash in the exact same situation! This is really weird... Link to comment Share on other sites More sharing options...
Osheanity Posted July 5, 2013 Share Posted July 5, 2013 The reason you were probably crashing before is because your old save was running on an old version of better vampires, when you upgraded and loaded that old save the game was looking for the older version of better vampires but instead got a new version. Or something along the lines of that, I believe that you didn't follow the upgrade steps on the better vampires mod page you should probably check that out if you wanna save your old character ;) Link to comment Share on other sites More sharing options...
ArtMurder Posted July 5, 2013 Author Share Posted July 5, 2013 The reason you were probably crashing before is because your old save was running on an old version of better vampires, when you upgraded and loaded that old save the game was looking for the older version of better vampires but instead got a new version. Or something along the lines of that, I believe that you didn't follow the upgrade steps on the better vampires mod page you should probably check that out if you wanna save your old character :wink:Um, no. ._. I would have mentioned if I upgrade better vampires, and I most certainly HAVEN'T. And I ALWAYS follow upgrade and install instructions PERFECTLY, thank you very much. ;P If it was something this simple I would have figured it out long before I got to he point of making a thread. xD That's a rookie mistake. Thanks for your help anyways. Link to comment Share on other sites More sharing options...
Osheanity Posted July 6, 2013 Share Posted July 6, 2013 My mistake I didn't read your post properly, I took it that you had a version of better vampires without dawnguard but when you got dawnguard you immediately upgraded better vampires to the dawnguard version heh whoops :ohdear: Link to comment Share on other sites More sharing options...
ArtMurder Posted July 7, 2013 Author Share Posted July 7, 2013 My mistake I didn't read your post properly, I took it that you had a version of better vampires without dawnguard but when you got dawnguard you immediately upgraded better vampires to the dawnguard version heh whoops :ohdear:Nope, I've had dawnguard since day one! I did only recently install better vampires (I install most mods before starting a character, but installed better vampires when I started dawnguard) I am having a lot of CTDs on the character I am having this glitch on, so I think it may be that the save has been corrupted in some way. I have made some serious ini tweaks sense starting this character, I've heard that can cause CTDs randomly. Sense that character was basically a long running test character (level 17 is a little high to go for just testing XD) I won't be to upset to loss him. Link to comment Share on other sites More sharing options...
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