jdkzombie Posted July 24, 2021 Share Posted July 24, 2021 So basically I have been trying recreate an old mod that was deleted from the nexus for my own use. The Factor assault rifle used to have Factor Expanded which added shotgun and 7.62 as usable rounds. I have no interest in the 7.62 but I've done what I can put together from assorted how to videos. I copy as new record the rifle. Copy as new record keywords, ammo, projectile. I've made sure the nifs match the type. Game loads up, I can spawn in my custom 1 of 1 Factor 55 rifle, swap to the used to be. 50 classic heavy barrel which is now 12g conversion barrel. Magazine is converted to use the. 50 he rounds into projectile override projectile type with shotgun (not suppressed). Added keyword omod for new ammo type. Honestly? Not sure how it works without crashing but it does. No errors. No dirty edits. Everything looks good. It uses shells, when fired it drops shell casings, mod titles in workbench are named 12g conversion pieces. What I'm running in to that's frustrating is the projectile count is only a single round. Like it's shooting a slug instead of buckshot. I'm not quite sure what to do to solve this. Any ideas? Friendly advice? Sage wisdom from the fo4edit greybeards? Link to comment Share on other sites More sharing options...
jdkzombie Posted July 24, 2021 Author Share Posted July 24, 2021 Been going through again today trying to figure out what the issue is, but I'm kinda flying in the dark here. I would have assumed there was a option for projectile count, which would make sense since custom shotguns can use slugs, birdshot, buckshot etc. But looking at them in fo4edit I'm not seeing anything to my untrained eyes that would give me the answer I am looking for. I don't want to start adding in random keywords from other mods without knowing what I'm doing with them (besides putting them in the keywords dropdown area) Link to comment Share on other sites More sharing options...
nexusclod Posted July 29, 2021 Share Posted July 29, 2021 Without seeing the entry itself I can't help too much, but in the standard keyword section do you have "WeaponTypeShotgun [KYWD:00226454]"? Also, just looking at the combat shotgun under the "FNAM" near the bottom there is a projectile count "# Projectiles 8". I would compare the other shotguns from the base FO4.esm and see what you might have missing. Good luck. Link to comment Share on other sites More sharing options...
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