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Nifs invisible in CK, not in Nifskope


Ironman5000

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Hello, I am working on a custom loadscreen mod (I am sick of the same old ones all the time) and I have run into a problem with certain meshes not showing in the CK, but they do in Nifskope.

Here is an example - Download - open it in nifskope to see it is a bookshelf with books, but load it as a static (loadscreen art) in the CK the books don't show. I tried the same thing with the 'critter' meshes the same thing happened, both books and critters have an attached NiSkinInstance which i'm assuming is related to my issue.

I tried just removing the skin instance node from the vanilla mesh then copy the branches over to my bookshelf nif which is when I noticed the problem, so tried adding a new NiTriShape and only copy over the NiTriShapeData and BSLightingShadeProperty branch which gave the same result. I cannot see anything that still tries to point to the skin instance so can anyone please tell me what i'm doing wrong?

FYI I have several other custom static nifs for my loadscreen mod which have been fully tested and work fine, see below

http://farm8.staticflickr.com/7437/9165075578_f1a4e21865_o.jpg

 

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