Ironman5000 Posted July 6, 2013 Share Posted July 6, 2013 Hello, I am working on a custom loadscreen mod (I am sick of the same old ones all the time) and I have run into a problem with certain meshes not showing in the CK, but they do in Nifskope. Here is an example - Download - open it in nifskope to see it is a bookshelf with books, but load it as a static (loadscreen art) in the CK the books don't show. I tried the same thing with the 'critter' meshes the same thing happened, both books and critters have an attached NiSkinInstance which i'm assuming is related to my issue. I tried just removing the skin instance node from the vanilla mesh then copy the branches over to my bookshelf nif which is when I noticed the problem, so tried adding a new NiTriShape and only copy over the NiTriShapeData and BSLightingShadeProperty branch which gave the same result. I cannot see anything that still tries to point to the skin instance so can anyone please tell me what i'm doing wrong? FYI I have several other custom static nifs for my loadscreen mod which have been fully tested and work fine, see belowhttp://farm8.staticflickr.com/7437/9165075578_f1a4e21865_o.jpg Link to comment Share on other sites More sharing options...
Tamira Posted July 6, 2013 Share Posted July 6, 2013 In the block detail window of the BSLightingShaderProperty of the books go to Shader Flags 1 and uncheck the "SLSF1_skinned" flag of each book. https://picasaweb.google.com/lh/photo/EB2eTwH_PTIwZJO2rbrddtMTjNZETYmyPJy0liipFm0?feat=directlink I tested it and the books show up in the CK. Link to comment Share on other sites More sharing options...
Ironman5000 Posted July 6, 2013 Author Share Posted July 6, 2013 You're a star! Thanks for the help and kudos to you :biggrin: Link to comment Share on other sites More sharing options...
Recommended Posts