Fractalbase Posted July 29, 2021 Share Posted July 29, 2021 Yes I've added mods during a playthrough. But this also happens after starting a new game. Basically, not all of my MCM items appear. I know that the plugins are in fact enabled. I used to use MCM Kicker, but I think that doesn't really help. I've tried "setstage ski_configmanagerinstance 1" and the MCM list resets. But what is available will change. Some missing items will appear there, some will not, some previously appearing items will no longer be there. And this will literally change each time. There's always at least 1 MCM item not appearing. Most of my MCM items do appear... but this is annoying to know the mod is active and working, but the mod's MCM is not in the list. I've done a fair amount of research and the usual solutions are what I described... make sure the plugin is enabled, try mcm kicker, try the console command. None of these really resolve my issue. Has someone encountered this issue and/or know what causes it and/or how to solve it? Addendum: when I see the notification "Loaded XX MCM menus" (whatever the text is), a lot of time the largest number I've seen is 128. Since that is a power of 2, I wonder if that is a hard limit to the number of MCM items SkyUI can display and I simply have too many mods with MCMs and that's what's causing this. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 30, 2021 Share Posted July 30, 2021 You hit the nail on the head 128 is the limit of mod pages that MCM can support. This is because arrays themselves are limited to 128 entries.**You can continue to "deal with it" or you can reduce the number of mods relying on MCM. If a mod has a non-MCM method of functioning, you could ask the author what you need to do to remove the MCM but still use the mod. Often times it could be as simple as stopping the MCM quest specific to that mod. **There are some exceptions but they do not apply in this situation. Link to comment Share on other sites More sharing options...
Fractalbase Posted July 30, 2021 Author Share Posted July 30, 2021 Great, okay thanks for the information. I've gotten a lot of mods to work correctly and together well, this will take some careful planning and research on my part to reduce my mcm count. Link to comment Share on other sites More sharing options...
Fractalbase Posted July 31, 2021 Author Share Posted July 31, 2021 You hit the nail on the head 128 is the limit of mod pages that MCM can support. This is because arrays themselves are limited to 128 entries.**You can continue to "deal with it" or you can reduce the number of mods relying on MCM. If a mod has a non-MCM method of functioning, you could ask the author what you need to do to remove the MCM but still use the mod. Often times it could be as simple as stopping the MCM quest specific to that mod. **There are some exceptions but they do not apply in this situation. I was referred to the following mod: https://www.loverslab.com/files/file/16174-skyui-resort-a-mcm-patch/ (NSFW) It's a modification of SkyUI that expands the MCM maximum by 9x to something over 1k menus max. Turns out I had well over 200 MCMs. With the mod I linked I can see them all successfully now. Link to comment Share on other sites More sharing options...
roncohenour Posted September 21, 2021 Share Posted September 21, 2021 i'm having the same problem with the menus not showing up in the MCM and I only have 30 some mods installed at this time. what's up with that? Link to comment Share on other sites More sharing options...
SirTwist Posted September 22, 2021 Share Posted September 22, 2021 Okay, for duplicating items in MCM, as well as missing items, when you load a game from the start, you have to let things go for a little while before opening MCM. MCM needs time to read through mods, and add them in. It is a little bit of a patience thing. Second, every time you use MCM, close out your menu fully, do something for a moment, then go back in. Should be fine from there. When you add in a new mod that uses MCM, you have to also give it time to register in. It can take a minute or two. Again, go about your business, but be careful to keep an eye on when the mod is registered in MCM. Don't rush things with MCM. Being patient is key with MCM. Link to comment Share on other sites More sharing options...
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