Ironman5000 Posted July 10, 2013 Share Posted July 10, 2013 I can't a couple of monsters to work in my new wip, they just stand there instead of attacking me even when I pelt them with fireballs! Can someone please take a look at this and see where I went wrong? It might just be something simple that needs altering but I don't see it, and I assume it's due to fact they use custom races (2 momod creatures are on hold as they had the same problem). http://www.mediafire.com/download/41d6ol8qvcjhcd9/Horror_Mod.zip Just load the mod and command "coc i5ktheroom" to enter the test cell, you can ignore the first room and turn right in the hall to use the lift which leads to the big room with the problem monsters. Link to comment Share on other sites More sharing options...
ripple Posted July 10, 2013 Share Posted July 10, 2013 (edited) Just running a list of things to check, in case you haven't: - NPC Aggression level- NPC Faction and faction affiliation- Race animations working? (do they literally just stand there and never move, or do idle or sandbox but just do not attack players when attacked) Edited July 10, 2013 by ripple Link to comment Share on other sites More sharing options...
Ironman5000 Posted July 10, 2013 Author Share Posted July 10, 2013 Just set them from aggressive to very aggressive which I did overlook but they still just stand there with idle anims, there are 2 creatures using the giant base actor and races just changed the skin and stats so animations shouldn't be a problem. The factions are set properly too. Link to comment Share on other sites More sharing options...
Ironman5000 Posted July 10, 2013 Author Share Posted July 10, 2013 OK well I fixed those guys, because they use the giant base they needed the club weapons or they wouldn't function properly. Bit weird but there you go! I'll be making new club weapons for these which is why I got rid in the first place. Link to comment Share on other sites More sharing options...
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