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The Forgotten City - a new city to explore - WIP


TheModernStoryteller

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Discover the Forgotten City:

  • a beautiful new city, rich with history, secrets and treasure
  • a dark, haunting story about the human condition
  • stunning plot twists you'll never see coming
  • an epic physics puzzle with multiple solutions and moral implications
  • 25+ characters, each with extensive dialogue and their own stories and quests

Features:

  • Lore friendly
  • Will be fully voiced (expressions of interest welcome!)
  • Different endings reflect player choices
  • 1 - 5 hours of gameplay
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Thanks for the support.

 

I'm keen to hear from anyone interested in voice acting, whether they have experience or not. (How would anyone get experience, otherwise?)

 

There is a handy guide on voice acting here:

 

So, by all means post here if you're interested in one of the 25+ NPC roles in this mod!

 

Roles up for grabs include:

 

1. An Imperial Treasure Hunter with a grave personal problem (female)

2. A good natured Nord farmer, with a pet hate (male)

3. A warm, elderly Imperial Jarl, with a mean streak (male)

4. A sleazy, obnoxious merchant with an intriguing proposition (male or female)

5. A "retired" Dark Brotherhood assassin (male)

5. A

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I already see from dungeon design alone that its going to be quality work. Ill be tracking the progress :smile:

Few questions:

 

1. Where this city is located and how we'll get there?

2. At which level recommended to start it?

3. Will there be any bosses or unique enemies?

4. Is it your first dungeon mod?

5. Will you add enough light sources for people with realistic lighting mods?

Edited by mindw0rk2
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Mindw0rk2, thanks for your post.

 

To answer your questions:

1. This city is located in ruins in The Reach, and you'll be directed there by a courier with an urgent message.

2. Players can start at any level.

3. There are a few bosses and unique enemies. Most of them have unique scripts and dialogue. Some have unique spells. Killing them (not always necessary) may have repercussions.

4. This isn't so much a dungeon mod, as a "city & quest mod", although the teaser trailer doesn't make this clear

5. Realistic lighting mods shouldn't be a problem. Thanks to your suggestion, it's now on my exhaustive list of things to test before release.

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