Shadeybladey Posted July 10, 2013 Share Posted July 10, 2013 Is it possible to do this? As inAbilities = innate, always onShouts = at willPowers = once a day We know that the game keeps track of character level and skill score in the way perks become available. Also, a lot of skills have known equations that govern how they work. EG Alchemy has this: Magnitude = M*fAIIM*(fASF(0.01S))*(1+0.01F)*(1+0.01A)*(1+0.01Ph)*(1+0.01B+0.01P) whereM = Base_MagfAIIM = fAlchemyIngredientInitMultfASF = fAlchemySkillFactorS = Alchemy_SkillF = Fortify_AlchemyA = Alchemist I to VPh = PhysicianB = BenefactorP = Poisoner So does anyone have a clue how to make an ability that is based on something simple like: 0.25*Skill 0.25*Skill + Level 0.05*Skill*Level Many Thanks ~.~ Link to comment Share on other sites More sharing options...
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