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Make beam spell constant.


antstubell

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I'm attempting to use the dunKilkreathLightBeam spell which has the effect DA09LightBeamEffect. I've made duplicates so I don't mess up the vanillas.

Using simple script on a xmarkerActivator.

 

ObjectReference Property Ssource Auto
ObjectReference Property Starget01 Auto
Spell Property mySpell Auto

Event OnActivate(ObjectReference triggerRef)
mySpell.cast(Ssource, Starget01)

EndEvent

 

 

On activating the beam fires once for a split second then never again. The sound fx persists though. I want it so that the beam 'stays on' until I script it to turn off. This is done in the DA09 quest but I can't figure out how the beam stays on.

Help please.

Edited by antstubell
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