antstubell Posted August 8, 2021 Share Posted August 8, 2021 (edited) I'm attempting to use the dunKilkreathLightBeam spell which has the effect DA09LightBeamEffect. I've made duplicates so I don't mess up the vanillas.Using simple script on a xmarkerActivator. ObjectReference Property Ssource AutoObjectReference Property Starget01 AutoSpell Property mySpell AutoEvent OnActivate(ObjectReference triggerRef)mySpell.cast(Ssource, Starget01)EndEvent On activating the beam fires once for a split second then never again. The sound fx persists though. I want it so that the beam 'stays on' until I script it to turn off. This is done in the DA09 quest but I can't figure out how the beam stays on.Help please. Edited August 8, 2021 by antstubell Link to comment Share on other sites More sharing options...
IsharaMeradin Posted August 8, 2021 Share Posted August 8, 2021 What is the cast type on the spell using the magic effect?Is the FX Persist flag checked on the magic effect? If none of those affect it, I too am clueless. Link to comment Share on other sites More sharing options...
antstubell Posted August 9, 2021 Author Share Posted August 9, 2021 Cast type = concentration.FX persist is checked. Link to comment Share on other sites More sharing options...
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