Zazoomah Posted July 15, 2013 Author Share Posted July 15, 2013 (edited) Open up literally ANY other .nif from the game and you'll see that you are missing most of the basic structure of what a .nif is. See, the GECK handles pretty much everything having to do with game-art using the .nif file format: textures, materials, collision, particles, etc. etc. The file extension is not comparable to an .obj or other 3D format. It's like a package. At a bare minimum, a .nif includes material properties along with some kind of nitristrips (your .obj) and in the case of static objects, 'BSX' flags which tell the game what kind of static object it is. Ok. Do you mind explaining how this will help me solve my problem? Edited July 15, 2013 by Zazoomah Link to comment Share on other sites More sharing options...
TrickyVein Posted July 15, 2013 Share Posted July 15, 2013 It turns out there's wonderful documentation on the same site from where you downloaded the program. Link to comment Share on other sites More sharing options...
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