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Mesh not showing up in GECK preview window.


Zazoomah

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Open up literally ANY other .nif from the game and you'll see that you are missing most of the basic structure of what a .nif is.

 

See, the GECK handles pretty much everything having to do with game-art using the .nif file format: textures, materials, collision, particles, etc. etc.

 

The file extension is not comparable to an .obj or other 3D format. It's like a package. At a bare minimum, a .nif includes material properties along with some kind of nitristrips (your .obj) and in the case of static objects, 'BSX' flags which tell the game what kind of static object it is.

 

Ok. Do you mind explaining how this will help me solve my problem?

Edited by Zazoomah
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