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Request for an armour mod fix.


Shelte

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There are two great footwear mods for the beast races on Nexus, which turn said races digitigrade without the need for leg mesh mods, but unfortunately they're both been neglected and left unfinished by the author, with the last update being all the way back in 2015 for one, and 2017 for the other.


The mods are:

Digitigrade Argonian Raptor Boots;

https://www.nexusmods.com/skyrim/mods/64908
And the Digitigrade armor for Khajiit.
  1. Both mods to be merged into one "Digitigrade boots set";
  2. Crafting recipes to have their respective perk requirements added (steel, elven, daedric, etc.);
  3. Add/fix tempering;
  4. Testing recipes with placeholder names to be removed entirely;
  5. For ease of navigation and reduction of clutter, boots what are added to be renamed into: "[Armor class] Khajiit boots" and "[Armor class] Argonian boots" respectively;
  6. And as a personal request, change the raptor claw on Argonian version into a "normal" one from the other side of the foot, to make the mesh look symmetric and less ugly.

 

Thank you for your time and attention.

Edited by Shelte
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There are two great footwear mods for the beast races on Nexus, which turn said races digitigrade without the need for leg mesh mods, but unfortunately they're both been neglected and left unfinished by the author, with the last update being all the way back in 2015 for one, and 2017 for the other.

 

 

The mods are:

 

Digitigrade Argonian Raptor Boots;

https://www.nexusmods.com/skyrim/mods/64908

And the Digitigrade armor for Khajiit.

  1. Both mods to be merged into one "Digitigrade boots set";
  2. Crafting recipes to have their respective perk requirements added (steel, elven, daedric, etc.);
  3. Add/fix tempering;
  4. Testing recipes with placeholder names to be removed entirely;
  5. For ease of navigation and reduction of clutter, boots what are added to be renamed into: "[Armor class] Khajiit boots" and "[Armor class] Argonian boots" respectively;
  6. And as a personal request, change the raptor claw on Argonian version into a "normal" one from the other side of the foot, to make the mesh look symmetric and less ugly.

 

Thank you for your time and attention.

With the exception of number 6, it is possible for you to do the first 5 yourself in TesEdit with a little know how.

 

Right click on each item from the two mods and click something like "copy into new record" and when prompted choose a new ESP. Then copy all the other records you want into the same esp (there's your merge). TesEdit allows you to rename and change the appropriate perks/armor class, etc. As well as control the recipes. Just remember you have to copy both the armor and armor add-on, and make sure your armor is set to draw info from its matching addon with similar changes. (I.E. if you change the slot location in armor you may also have to change in in the addon).

 

Takes some getting used to but a skill worth having and doing it repetitive on a simple request like this would be excellent practice to see all the options and such.

 

Regarding changing the mesh, I'm not the most skilled with that. If you have an existing mesh you want to use that's already made, you could just rename it the same as the one you want to replace and replace it in the folder, easy as that. Alternatively you can load it in outfit studio and try to delete one side and then copy the side you want across the X axis (though I've never done that before so i'm afraid I can't give any further detail on how to do that.)

 

I can try to show screen caps of the TesEdit stuff when I have time to take the pics. I've been using TesEdit a lot for stuff like the above.

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There are two great footwear mods for the beast races on Nexus, which turn said races digitigrade without the need for leg mesh mods, but unfortunately they're both been neglected and left unfinished by the author, with the last update being all the way back in 2015 for one, and 2017 for the other.

 

 

The mods are:

 

Digitigrade Argonian Raptor Boots;

https://www.nexusmods.com/skyrim/mods/64908

And the Digitigrade armor for Khajiit.

  1. Both mods to be merged into one "Digitigrade boots set";
  2. Crafting recipes to have their respective perk requirements added (steel, elven, daedric, etc.);
  3. Add/fix tempering;
  4. Testing recipes with placeholder names to be removed entirely;
  5. For ease of navigation and reduction of clutter, boots what are added to be renamed into: "[Armor class] Khajiit boots" and "[Armor class] Argonian boots" respectively;
  6. And as a personal request, change the raptor claw on Argonian version into a "normal" one from the other side of the foot, to make the mesh look symmetric and less ugly.

 

Thank you for your time and attention.

With the exception of number 6, it is possible for you to do the first 5 yourself in TesEdit with a little know how.

 

Right click on each item from the two mods and click something like "copy into new record" and when prompted choose a new ESP. Then copy all the other records you want into the same esp (there's your merge). TesEdit allows you to rename and change the appropriate perks/armor class, etc. As well as control the recipes. Just remember you have to copy both the armor and armor add-on, and make sure your armor is set to draw info from its matching addon with similar changes. (I.E. if you change the slot location in armor you may also have to change in in the addon).

 

Takes some getting used to but a skill worth having and doing it repetitive on a simple request like this would be excellent practice to see all the options and such.

 

Regarding changing the mesh, I'm not the most skilled with that. If you have an existing mesh you want to use that's already made, you could just rename it the same as the one you want to replace and replace it in the folder, easy as that. Alternatively you can load it in outfit studio and try to delete one side and then copy the side you want across the X axis (though I've never done that before so i'm afraid I can't give any further detail on how to do that.)

 

I can try to show screen caps of the TesEdit stuff when I have time to take the pics. I've been using TesEdit a lot for stuff like the above.

 

Appreciate the pointers, giving it a go at the moment with good progress, for someone who didn't edit skyrim mods before. Doing M.Office spreadsheets for most of my life helps a bit, but with no 3d modelling experience mesh editing is gonna be... interesting.

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