Rattlerx5150 Posted July 12, 2013 Share Posted July 12, 2013 If you have 2 seperate mods that have an activator that uses the same script and message files will one of them not work? example, you have 2 mods that make a bunkerthe both have for instance a money exchangerboth use the same script name "zMoneyExchange" will one partially work and the other fully work?? Link to comment Share on other sites More sharing options...
Rattlerx5150 Posted July 12, 2013 Author Share Posted July 12, 2013 update: its not a script conflict, I renamed the script, and even disabled the original mod, no luck here is my script, it works in another mod , just not in this 2nd one, its for an activator to tell you all your hidden stats, karma, physical condition, reputation with all the factions scn xStatsServer; selection variablesshort checkChoiceshort choiceID; temp variablesshort num1short num2short num3short num4short num5short num6short num7short num8begin OnActivate Player set checkChoice to 1 ShowMessage xstatsmessageendbegin GameMode if ( checkChoice ) set choiceID to GetButtonPressed ; if ( choiceID > -1 ) ; if ( choiceID == 0 ) set num1 to ( Player.GetActorValue CritChance ) set num2 to ( Player.GetActorValue FireResist ) set num3 to ( Player.GetActorValue PoisonResist ) set num4 to ( Player.GetActorValue RadResist ) ShowMessage xStats, GameDaysPassed, num1, num2, num3, num4 elseif ( choiceID == 1 ) set num1 to ( Player.GetActorValue Karma ) ShowMessage xKarma, num1 elseif ( choiceID == 2 ) set num1 to ( Player.GetActorValue PerceptionCondition ) set num2 to ( Player.GetActorValue EnduranceCondition ) set num3 to ( Player.GetActorValue LeftAttackCondition ) set num4 to ( Player.GetActorValue RightAttackCondition ) set num5 to ( Player.GetActorValue LeftMobilityCondition ) set num6 to ( Player.GetActorValue RightMobilityCondition ) set num7 to ( Player.GetActorValue Radiationrads ) ShowMessage xCondition, num1, num2, num3, num4, num5, num6, num7 elseif ( choiceID == 3 ) set num1 to ( GetReputation RepNVBoomer 1 ) set num2 to ( GetReputation RepNVBoomer 0 ) set num3 to ( GetReputation RepNVBrotherhood 1 ) set num4 to ( GetReputation RepNVBrotherhood 0 ) set num5 to ( GetReputation RepNVCaesarsLegion 1 ) set num6 to ( GetReputation RepNVCaesarsLegion 0 ) set num7 to ( GetReputation RepNVFollowers 1 ) set num8 to ( GetReputation RepNVFollowers 0 ) ShowMessage xRep1, num1, num2, num3, num4, num5, num6, num7, num8 set num1 to ( GetReputation RepNVFreeside 1 ) set num2 to ( GetReputation RepNVFreeside 0 ) set num3 to ( GetReputation RepNVGoodsprings 1 ) set num4 to ( GetReputation RepNVGoodsprings 0 ) set num5 to ( GetReputation RepNVGreatKhans 1 ) set num6 to ( GetReputation RepNVGreatKhans 0 ) set num7 to ( GetReputation RepNVNCR 1 ) set num8 to ( GetReputation RepNVNCR 0 ) ShowMessage xRep2, num1, num2, num3, num4, num5, num6, num7, num8 set num1 to ( GetReputation RepNVNovac 1 ) set num2 to ( GetReputation RepNVNovac 0 ) set num3 to ( GetReputation RepNVPowderGanger 1 ) set num4 to ( GetReputation RepNVPowderGanger 0 ) set num5 to ( GetReputation RepNVTheStrip 1 ) set num6 to ( GetReputation RepNVTheStrip 0 ) set num7 to ( GetReputation RepNVWhiteGloveSociety 1 ) set num8 to ( GetReputation RepNVWhiteGloveSociety 0 ) ShowMessage xRep3, num1, num2, num3, num4, num5, num6, num7, num8 endif set checkChoice to 0 endif endifend Link to comment Share on other sites More sharing options...
Rattlerx5150 Posted July 15, 2013 Author Share Posted July 15, 2013 anyone? please Link to comment Share on other sites More sharing options...
chucksteel Posted July 15, 2013 Share Posted July 15, 2013 to get them both to work your ether going to have to go in and change the name of one of the scipts or if one of them is a .esm make it a master to the other mod and make sure the script being used is from the master and not the .esp. Link to comment Share on other sites More sharing options...
Rattlerx5150 Posted July 15, 2013 Author Share Posted July 15, 2013 I changed the name of the script and the Message files, it still does not work. I even disabled the mod that had the original scripts in it, still doesn't work, I never get an error saving the script in the geck, I'm at a total loss as to whats wrong Link to comment Share on other sites More sharing options...
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