FiendishGhoul Posted July 13, 2013 Share Posted July 13, 2013 (edited) Google is failing me at the moment, so again I turn to the depthless wisdom of the Nexus forums. Can anyone succinctly explain to me how the blood emitters (or whatever) work in FO:NV? Which is to say, what factor determines the resulting "squirt" of blood from the area of impact when a projectile makes contact with an NPC? Is it an element of one or more meshes, like a node attached to the projectile or something? Is it possible to omit this effect somehow? Thanks in advance for any help you may be able to provide on this! Edited July 13, 2013 by FiendishGhoul Link to comment Share on other sites More sharing options...
gunslinger6792 Posted July 13, 2013 Share Posted July 13, 2013 Sorry friend no idea. Link to comment Share on other sites More sharing options...
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