rip88 Posted July 13, 2013 Share Posted July 13, 2013 I am going nuts trying to solve a bug in my latest Skyrim mod, ANY ideas are welcome. Short version:I have an interior cell, This cell has 2 doors.The first door is a "world space to interior" door, and functions perfectly in every way.The second door is an "interior to interior" door, and functions perfectly in one direction, and (intermittently) CTDs in the other direction. Longer version:You can enter this house mod from outside, and exit again, (rinse and repeat) 100x with no troubles.You can go from the house to the basement, with no troubles.But when you try to re-enter the house from the basement, it might load or might CTD.Worst part is its not every time. It may CTD 1st time or work 20x and CTD on the 21st attempt.It is driving me insane. Things I have tried:-Remade both nav meshes again. (keeping them as simple and clean as possible to aid with testing)-Moved both door markers, (individually) in both position and direction. (in case it was some quirky little thing.) Note: Yes I re-finalized the nav meshes during these changes. -Tested with SPM, to insure its not a system load issue. (max memory 1,300mb, max vram 1,020mb, max I/o 215mb, max cpu%45, max gpu%66)-insured all "Interior Cell data" for the basement was the same as the house. including all; "Common data", "lighting data", and "Interior data". (sense the house can be entered and exited via the front door just fine)-Deleted EVERY non-static item in the basement. (just walls, floor, ceiling, the trapdoor, COC marker and door marker) Any thoughts? Anyone?Please, I don't think my forehead can take much more desk pounding. PS.If you wish to see the problem first hand the mod in question is "Bri's Home" http://skyrim.nexusm...com/mods/37789/ Link to comment Share on other sites More sharing options...
Pevey Posted July 14, 2013 Share Posted July 14, 2013 "-Deleted EVERY non-static item in the basement. (just walls, floor, ceiling, the trapdoor, COC marker and door marker)" Have you tried doing this for the main cell? Or at least just delete the non-vanilla meshes (whether they are static or not). Sometimes CTDs can be caused by dirty nifs, but usually that is not intermittent, at least to my knowledge. Anyway, worth a try, because I see you have some custom nifs there. Link to comment Share on other sites More sharing options...
rip88 Posted July 14, 2013 Author Share Posted July 14, 2013 I think I have solved the problem, (LP1, you were not far off BTW, and thanks for the reply) Just in case someone finds this post some day while trying to fix their own issue, I wanted to post what fixed mine. Even though the front door to the main cell works fine, the problem did turn out to be in the main house. The problem was with the "sink water", or more precisely, the enabling and disabling of the sink water. The sink water, faucet stream, splash effects, and all the dishes are "enable parented" to an x marker.Removing the "enable parent" from the sink water is what made the difference. (in my "fix" there is always water in the sink) I did try removing the parenting from "other sink items" to see if it was just a case of too many.However, changing any of the others does not fix anything. Its definitely the water.In fact I deleted the water jet, the splash fx, all the dishes, etc...even with the sink only containing the "parented" water, and it still crashed. Link to comment Share on other sites More sharing options...
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