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Pevey

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  1. It's just a checksum file. Just leave it be.
  2. In response to post #25385349. #25526959, #25608879 are all replies on the same post. In my view, feature requests are totally different from bugs and should not be part of the same system. Feature requests have no business being reported as bugs, and I would just tell users that and mark it as Not a Bug.
  3. In response to post #25385349. I just mark those as "Not a Bug" and explain in a reply to that bug report that mod incompatibilities and feature requests are not bugs.
  4. Was going to say something very similar. Totally agree.
  5. If you use some sort of BSA optimizer, don't do that. Compression and music don't mix in Skyrim. That's my only guess.
  6. What is the script attached to the disabled object meant to do? My guess is that the oninit event would not fire until the objectreference is enabled, meaning the script may technically be working fine, but it's not actually doing anything until the object has been enabled because it hasn't received any events yet. Just a guess, I've never tested when exactly oninit() runs for an object reference that is initially disabled. It normally runs the first time the user loads a cell with the object reference present.
  7. If you need it to attach to an object, you could use a quest and then point to that object as a quest alias. Not sure if that's a viable solution for whatever you're looking to do here, but that's one way to attach new properties because you could attach a new script to the reference alias that will init when the quest is started, not when the object is first loaded. It's clunky, I'm just throwing out possibilities.
  8. You could still implement a skill/perk mod that doesn't conflict. You just can't show it on the Skyrim skills menu without conflicts. But you can track the skill yourself, and add perks yourself through some other mechanism than the skill menu.
  9. I use formlists in place of arrays in one case because of the ability to make formlists of formlists. It's the closest you can get to multi-dimensional arrays in Skyrim. The only trick is that you have to type every single item within a formlist when you reference it. Instead of this: HotkeyItems[i].AddForm(item)This: (HotkeyItems[i] As FormList).AddForm(item)
  10. I imagine it's what cooley said. Properties get filled on init. So if you are loading a save after whatever the script is attached to was already first loaded, the new properties will not fill correctly. You can try opening the console and using reloadscript, but I doubt even that would cause the new properties to fill if whatever the script is attached to was already initialized. Could be wrong on that, though. Worth a try.
  11. In response to post #25106774. #25110759, #25131594, #25199344 are all replies on the same post. Not a fix for IE, but just so you can work around, I can confirm it worked great with Firefox. It worked so much better than the old method.
  12. In response to post #25091049. #25111084, #25116644, #25120234, #25160479, #25163064, #25172664, #25179314 are all replies on the same post. There is already an opt-in for this. Look at your permissions settings.
  13. In response to post #25091049. #25111084, #25116644, #25120234, #25160479, #25163064 are all replies on the same post. This can already be done if the mod creator's permissions allow it. Mod creators don't set those permissions without some thought. What you have done with the patches, Sharlikran--obtaining permission from the original creator of the mod--that is exactly how it should be done. Anything else is IP theft and should not be allowed. It may be inconvenient, but that's just the way it is. I find it inconvenient that I don't have access to the Windows source code so that I can make certain "fixes" and redistribute my preferred version (all credit to Microsoft, of course), but that's just the way it is. What you're proposing has been discussed before and is a non-starter for most mod creators. If the Nexus allowed it, mod creators would revolt, which is why we have the permissions system we have.
  14. I don't know what I would do without the wiki. I am so grateful for the people who have taken the time to add all that information. I certainly have not done my share. As to the MCM, that really shouldn't be your first attempt at Papyrus. That's more Intermediate level, you need to start at Beginner. Everyone starts there. Google for Cipcis and try some of his/her tutorials first. EDIT: I did it for you, here's a link: http://www.cipscis.com/skyrim/tutorials/beginners.aspx
  15. As to the first part, the site is having some issues for some people this morning (including me). This can happen in times of heavy traffic or during upgrades to the backend. As to the second part, well, that was really uncalled for. A minority of people on this site use NMM (I do, it's the easiest IMO), and the Nexus doesn't even have a way to know or track when you make donations to modders. Sheesh.
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