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Adding an item to the player inventory from the start


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Hey, I've searched around for a while for answer to this, but cannot find it anywhere. It's possibly quite a simple / stupid question but here goes.

 

I've basically created my mod, and successfully created a configuration book to allow users to tweak it to their liking. Now I am ready to publish, for one small issue....How do I get the book to be in the player's inventory once they install the mod?

 

 

Help would be much appreciated.

 

Thank you!

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Do you have any scripts in your mod? Perhaps on a quest? If so, add the following to the OnInit() event

 

PlayerRef.AddItem(YourItem,1)

 

Where PlayerRef is a reference to the player character set up as a property such as Actor Property PlayerRef Auto

Where YourItem is a reference to your object set up as a property such as Book Property YourItem Auto

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