Kenomica Posted July 15, 2013 Share Posted July 15, 2013 Hey, I've searched around for a while for answer to this, but cannot find it anywhere. It's possibly quite a simple / stupid question but here goes. I've basically created my mod, and successfully created a configuration book to allow users to tweak it to their liking. Now I am ready to publish, for one small issue....How do I get the book to be in the player's inventory once they install the mod? Help would be much appreciated. Thank you! Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 15, 2013 Share Posted July 15, 2013 Do you have any scripts in your mod? Perhaps on a quest? If so, add the following to the OnInit() event PlayerRef.AddItem(YourItem,1) Where PlayerRef is a reference to the player character set up as a property such as Actor Property PlayerRef AutoWhere YourItem is a reference to your object set up as a property such as Book Property YourItem Auto Link to comment Share on other sites More sharing options...
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