Windwhistle Posted July 15, 2013 Share Posted July 15, 2013 Hello, my question today may be simple, it may not. I have no idea! :D Anyway, my question is that how can I make the dummy mesh/texture be an NPC with infinite health AND everytime you hit him with a sword or destruction magic, make the skill level go up...half as much if it were a normal NPC...? Seems kind of like a jumbled up question, so... What the dummy needs to do/be: - Be an NPC with unlimited health. - Each time a sword hits it/destruction magic hits it, it will level up your skills only half as much. - Make it immobile. - Dummy cannot attack you. That's basically it. Link to comment Share on other sites More sharing options...
Windwhistle Posted July 16, 2013 Author Share Posted July 16, 2013 Bump. Link to comment Share on other sites More sharing options...
blacksupernova Posted July 17, 2013 Share Posted July 17, 2013 I think it is possible, though I haven't tried it. I believe this would achieve what you described:- Make a small room to store the NPC- Give him a cloak ability with radius large enough to cover the room- The cloak applies a perk which reduces the leveling rate of player- Script him with SetUnconscious function to make him not react with any thing Link to comment Share on other sites More sharing options...
Windwhistle Posted July 17, 2013 Author Share Posted July 17, 2013 ^ Thanks! I'll go ahead and try it sometime soon! Link to comment Share on other sites More sharing options...
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