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Adding option for Eyes and Groin in V.A.T.S? (Detail inside)


theif519

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Adding bones to skeletons is possible to act as new body part, but there's couple of problems,

- you also need to add body part partition to the mesh as well. Meaning, EVERY armor nif armor should be modified to include extra body part. Otherwise you'll always have 0% chance to hit in VATS.

Yeah the body part is a problem (my reference to the exploding groin), and it's probably a show stopper in itself. But I'm curious, your saying without it, it will overide the hit chance for the entry to 0? That seems to be set in the form itself. Not that I have any practical experience in this area.

 

- There's is a hardcoded amount of conditions in game. Head, brain, left and right arm, left and right leg and torso. That's it. Without some clever scripting, there's no way to add new stuff that will act as conditions.

I don't think peeps are too worried about conditions per se, a high damage multiplier would probably suffice for most players if you nail an opponent in the eyes or groin.

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- you also need to add body part partition to the mesh as well. Meaning, EVERY armor nif armor should be modified to include extra body part. Otherwise you'll always have 0% chance to hit in VATS.

 

 

Also could you link to where you saw that info, I'd like to gather more info on the subject.

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I made a quick edit to human Body part data and edited one of armors to include a Groin area (Which actually uses a "brain" condition) with 100% chance to hit.

First image is armor without additional body part partition and the second one is with partition.


23d67848f5.jpg

 



Before I added a groin part to the armor mesh itself, chance to hit it was always 0%.

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