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MEMod and TES4


DMKW

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yes, it's like abyss or hell where daedras created. another plane of existance.

"...where evil lives and evil rules..."  :nazgul:  :shifty:

It's a gothic Pub

lol :lol:

 

i'm very sorry for the delay of 2nd day inscription analisys.

 

for the first time, i'll not copy original inscriptions from the splash screen, because for this time, theye are so big, and i don't want to make a torture for dial-up users of this forum.

 

...for Lord Dagon forever reborn in blood and fire from the waters of Oblivion for Lord Dagon forever reborn in blood and fire from the waters of Oblivion...

 

firs, i want to write down a passage, from a book of daggerfall, "On Oblivion", written by Morian Zenas

 

It is improper, though common, to refer to the denizens of the dimension of Oblivion as demons. This practice must probably dates to the Alessian Doctrines of the prophet Marukh which, rather amusingly, forbade traffic with "daimons," and then neglected to explain what demons are. It is most probable that "daimon" is a mispelling of "daedra," the old Elvish word for the strange, powerful creatures of uncertain motivation who come from the dimension of Oblivion. In later tractates by King Hale the Pious of Skyrim, almost a thousand years after the publication of the original Doctrines, the evil of his political enemies is compared to "the wickedness of the demons of Oblivion ... their depravity equals that of Sanguine itself, they are cruel as Boethiah, calculating as Molag Bal, and mad as Sheogorath."

 

Hale the Pious thus longwindedly introduced four of the daedra lords to the written record.

 

The written record is not, after all, the best way to research Oblivion and the daedra that inhabit it. Those who, in the words of the Alessian Doctrine, "traffic with daimons" seldom wish it to be a matter of public record. Nevertheless, scattered throughout the literature of the first era, are diaries, journals, notices for witch burnings, and guides for daedra-slayers which contain only a few contradictions. These I have used as my primary source material.

 

They are at least as trustworthy as the daedra lords I have actually summoned and spoken with at length.

 

Oblivion is a place composed of many lands, thus the many names for which Oblivion is synonymous: Coldharbour, Quagmire, Moonshadow, and others. It may be supposed that each land of Oblivion is ruled by one prince. The princes whose name appears over and over (though this is not a sure test of their authenticity, to be sure) are the aforementioned Sanguine, Boethiah, Molag Bal, Sheogorath, and Azura, Mephala, Clavicus Vil, Vaernima, Malacath, Hoermius (or Hermaeus or Hormaius, there is no consistant spelling) Mora, Namira, Jyggalag, Nocturnal, Mehrunes Dagon, and Peryite.

 

From my experience, Daedra are a very mixed lot. It is almost impossible to categorize them as a whole except for their immense power and their penchant for extremism.

 

Mehrunes Dagon, Molag Bal, Peryite, Boethiah, and Vaernima are among the most consistently "demonic" of the Daedra, in the sense that their spheres seem to be destructive in nature. The other daedra can, of course, be very dangerous, but seldom purely for the sake of destruction, as these five can.

 

Nor are those five aforementioned daedra identical in their destruction. Mehrunes Dagon seems to prefer natural disasters, earthquakes and volcanos, to vent his spleen. Molag Bal prefers employing actual daedralings, and Boethiah inspires the arms of mortal warriors. Peryite sphere seems to be pestilence, and Vaernima's torture.

 

Summoning daedra is not a difficult proposition, but it is usual an expensive one. Most Mages Guilds have a summoning room, but this is most often reserved for the highest echelon of guildmembers. Witches covens are much less class sensitive, and the Necromancers, the Dark Brotherhood, and many secretive kings and queens of Tamriel have private summoning rooms. Daedra princes usually demand some sort of service of those who summon them, though I am fortunate enough to have good relations with some and need not perform.

 

In preparation for the second chapter of this series, I will be investigating two matters that have intrigued me since I began my career as a daedra researcher. The first is on one particular Daedra Prince, referred to in multiple articles of incunabula as Hircine. Hircine has been called "the huntsman of the Princes" and "the father of manbeasts," but I have yet to find anyone who can summon him.

 

The other, and more doubtful goal I have for the next chapter is to find a practical means for mortal man to pass through to Oblivion. It has always been my philosophy that we only need fear that which we do not understand, and with that thought in mind, I pursue my goal.

 

First, who is Lord Dagon?

Lord Dagon is a Daedra Prince and his name is Mehrunes Dagon. he is releated with destruction, natural disaster, change, revolution, etc...

 

and in the inscriptions, we can clearly see that someone is reborning in the Oblivion. Well, it is very normal and "natural".

Mehrunes Dagon can't die, for the simple reason that he is a daedra, he had been slayed in the battlespire, but the battlespire is in Tamriel. then he has been banished and remains in Oblivion.

 

by the way, the worst thing you should make for analising this scription, is to try to find a begining. it is a looping inscription and it must be handled in its form of repetition. it's called infinite circle (or infinit vicious circle - ivc) in computer cryptology.

 

but in the inscription, someone reborning for him. or he reborn someone (or something if you like)

who can be?

 

it can be nerevarin reborn?

 

i don't think so...

 

lets take a look to a jurnal's last page, from battlespire:

 

The book contains many pages of close, tightly-written scribbling. The earliest entry is marked "Harvest's End, 3E 172." Only the first few pages make sense. Later entries are incoherent and illegible. In the first few pages you learn the basic story of Chimere, Master Sorcerer, Summoner, and Direnni retainer, and how he treated with Lord Dagon, tricked him, and paid the price of his victory.

 

Chimere Graegyn was a retainer of the ambitious Direnni clan. The Direnni derived the bulk of their power from their traffickings with Daedra, a very profitable but risky path to success. Chimere was perhaps the cleverest and most ambitious of the Direnni summoners. He dared to scheme against Lord Dagon, and won. When his trick succeeded, Dagon was cast into Oblivion. However, in the instant of his betrayal, Dagon struck out against the mortal who tricked him. Chimere's pact assured that he would live forever in his home town among the happy voices of his friends and countrymen. Twisting the literal words of Chimere's pact, Dagon scooped up tiny Caecilly Island (a small island off the coast of Northmoor) and hurled in into the void. All Chimere's friends and countrymen were instantly killed, though the sounds of their voices remained to torment Chimere's memory. Chimere was condemned to live forever, to grow progressively old and crippled with arthritis, and to contemplate the tragic consequences of his defiance of fate and fortune in cheating a Daedra Lord.

 

In the earlier, more lucid sections of the journal, you also find other information of relevance to your current plight.

 

Searching for details of Chimere's successful defeat of Dagon, you find the following:

 

The Armor of the Saviour's Hide: Created by the Daedra Lord Malacath, this armor has the marvelous property of turning the blow of an oathbreaker. Chimere tricked Dagon into swearing an oath against the Powers which he had no intention of keeping. The Hide of the Savior turned Dagon's titanic fury long enough for Chimere to deliver his own attack -- an incantation invoked upon Dagon's "Protonymic" (i.e., Incantory True Name). Unfortunately, like many of Malacath's gifts, the armor is a mixed blessing. It also makes its wearer exceptionally vulnerable to magical attacks, so one should only wear it for particular occasions.

 

Dagon's Protonymic: Chimere used Dagon's Protonymic in an incantation to invoke a sorcery that would gradually drain all of Dagon's power into the void. Chimere miscalculated, however, not realizing that Dagon's resistance could slow the draining of his power, even if it could not stop it. As a result, Dagon had the time to curse Chimere with a literal fulfillment of the terms of his bargain with Chimere. Rather than let his power drain into the void, Dagon cast it all into his curse. As a result, Caecilly Island was cast into the void, all its citizens were horribly slain, and Chimere was condemned to live forever among the ruins of his greatest ambition.

 

You also find the following details concerning the Rituals of the Hunt:

 

The Chapel of the Innocent Quarry: Chimere believes that Dagon had Caecilly Island established as the site of the Chapel of the Innocent Quarry to personally mock and torment Chimere. The green crystal structure was created by enchantments, and is the only building on the island erected since it was ripped from Tamriel and loosed in the void.

 

The Spear: Supposedly the Spear of Bitter Mercy used in the Wild Hunts could not be handled by any mortal or immortal save the ones sanctified to the Hunt and bound by its strictures. However, Chimere has determined that though the Spear's power is great, it is not unlimited, and that certain enchanted items -- for instance, the Armor of the Savior's Hide, forged by Malacath -- are sufficient to protect a mortal or immortal bearer from its maleficent energies.

 

i know someone who can reborn for the lord dagon... Jagar Tharn! (from arena)

 

it is come from official elderscrolls web page: "Jagar Tharn, imperial battlemage to the Uriel Septim, Emperor of Tamriel, betrays Uriel by using an artifact called the Staff of Chaos to imprison Uriel in an alternate dimension. Tharn then assumes the Emperor's identity and place on the throne. "

 

well... i think it is Jagar Tharn will be ressurected (or reborn)

but i'm not very sure...

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