Aarikku Posted July 16, 2013 Share Posted July 16, 2013 Sorry if this has been asked somewhere else (and it seems so simple that it must have been) but I can't find the answer. :P I'm trying to make a plugin that introduces a couple NPCs who possess items from a different plugin. However, when I start Skyrim, the newer plugin seems to forget everything that I used from other plugins. (Modded weapons, armour, hair colour, etc.) and upon reloading the plugin, all of the non-base game items have been removed from the NPC's inventory and character gen data and the like. It seems like anything that I reference from a non-master file gets removed when I exit Creation Kit. There has to be a fix for this, since I know of plenty of mods that compile more than one other mod. Thanks! Link to comment Share on other sites More sharing options...
gizmologist Posted July 19, 2013 Share Posted July 19, 2013 In the CK, make a duplicate of whatever item you need from the other mod. (Right click on the item and select Duplicate.) Use the copy instead of the original. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 19, 2013 Share Posted July 19, 2013 No need to duplicate anything. It only leads to multiple copies of the same thing. And if those are player usable you end up with too much inventory/crafting clutter. Best solution to using content from other mods when those mods will be necessary for use anyway... http://isharameradin.zxq.net/MakingAPlayerBasedMannequin.html#ESPparentsThe linked subsection is all you need to read. Ignore the rest unless you're curious but the rest isn't necessary to what you need. Link to comment Share on other sites More sharing options...
Aarikku Posted July 20, 2013 Author Share Posted July 20, 2013 Oh good. We've got one quick and simple solution and one 'proper form' solution. Thanks, guys! I really appreciate it. I feel silly for not thinking of duplicating the items. >_< Link to comment Share on other sites More sharing options...
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