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Any NORMAL vaults?


Birrii

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Vault 76 (I think it was 76), was a control vault. It's listed on the Vault-Tec computer at The Citadel as somewhere in the Capital Wasteland - The only problem is, it's nowhere to be found...

 

Another interesting thing, is Vault 112 (The vault with the "Tranquility Lane" simulation). This vault was going fine, until the Lone Wanderer (FO3 character) ends the simulation.

 

And I also just realized something: Vault 101 was only about 19 years away from having a successful experiment (staying closed for 200 years).

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Vault 76 (I think it was 76), was a control vault. It's listed on the Vault-Tec computer at The Citadel as somewhere in the Capital Wasteland - The only problem is, it's nowhere to be found...

 

Another interesting thing, is Vault 112 (The vault with the "Tranquility Lane" simulation). This vault was going fine, until the Lone Wanderer (FO3 character) ends the simulation.

 

And I also just realized something: Vault 101 was only about 19 years away from having a successful experiment (staying closed for 200 years).

 

76 is a control vault, yes.

 

Vault 112 was basically a "nothing ever happened" Vault, where the occupants were subjected to a life simulator. This is definitely a test Vault - the occupants remained in the simulation for nearly 200 years, exiting the simulation would basically kill them. Very Matrix.

 

Also, Vault 101 was meant to be sealed permanently. Forever and ever and ever.

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  • 4 weeks later...

the only vault with sane people would be 101

everyone else started killing each other or went crazy

 

although im not sur about 112 they´re trapped in a virtual world,

but theyre not insane or something well,exept this professor(cant remember his name) who created the Tranquility lane

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The President of the enclave and the Leader of the Vault-Tec Must have been Mentally unstable, because no man with a Normal mind Would do that sort of useless experiments.

 

Well, Braun was Vault Tec's "sorcerer scientist" and was able to get military programs under the table from general chase. So even if he wasn't in charge he clearly had a lot of influence.

 

And he was, equally obviously, a sadist of immense proportions.

 

Fallout has always had a strong dose of Dr. Strangelove influence. Scientists and politicians are disconnected sadists or fat and happy idiots. The one group uses its power to treat those they should protect as playthings, or pawns in power games (Richardson, Eden and Braun fit here nicely) while the others were mostly killed I'm guessing.

 

The only slightly heroic people we've ever seen have been those who were "on the ground", like the soldiers who disobeyed orders and ended up founding the Brotherhood of Steel. If they had done "what they were supposed to" they probably would have died during the war in a charge of the light brigade.

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Vault 76 (I think it was 76), was a control vault. It's listed on the Vault-Tec computer at The Citadel as somewhere in the Capital Wasteland - The only problem is, it's nowhere to be found...

 

Well, the "control" vaults only stayed closed for 20 years, so it's probably just been used as a cave since. Hamilton's Hideaway is underground and seems to have a very Vault-like architecture and layout, so maybe that was Vault 76.

 

Another interesting thing, is Vault 112 (The vault with the "Tranquility Lane" simulation). This vault was going fine, until the Lone Wanderer (FO3 character) ends the simulation.

 

Going along fine? They were being tortured forever by a sadist. That is not "fine" by any definition I'm aware of. The game clearly regards killing them as an act of charity.

 

And I also just realized something: Vault 101 was only about 19 years away from having a successful experiment (staying closed for 200 years).

 

If that was the goal then it failed. Previous overseers had been (in defiance of their orders) sending out scouts, that's where the Overseer got his intelligence reports from the outside, and where Moira got the vault suit she armored up.

 

And of course, needing a doctor, the Overseer let James and his son into the vault from the outside.

 

My guess is that most of the vaults that made it were the result of Overseers who realized being "company men" was insane and disobeyed their orders and tried to actually save the people in their care.

 

Especially after a few generations it would seem that obedience to Vault Tec would go out the window, as obviously happened in Vault 101. Most of the vaults just didn't make it that long.

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Yeah, Vault 101 was supposed to be sealed forever.

 

Vault 13 from F1 was only supposed to be sealed for 200 years. It could have done it, but the extra water chips it was supposed to actually have got diverted somewhere by accident. I think the wiki said vault 8, future Vault City.

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