RohitRam Posted August 17, 2021 Share Posted August 17, 2021 I've been making a follower using a custom follower framework and it's been working fine, but the only thing is they're initially placed in the wilderness and I'd like their dismissal location to be somewhere else. Would I have to create a variable that changes from 0 to 1 once the follower has met the player, and then create a sandbox ai package at the desired location once that variable is flipped to 1? Or is there a simpler way to do go about it? Link to comment Share on other sites More sharing options...
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