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RohitRam

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  1. I'm trying to essentially replicate the functions of combat dialogue for a follower that doesn't themselves enter combat. but unfortunately Combat dialogue is hard-coded to only run on the NPC tied to the quest when they're doing an action tied to a Combat topic (Hit, PowerAttack, Taunt, etc.). Using the ObserveCombat topic in Misc dialogue somewhat function as combat voice lines, but only play at the beginning of combat. Is there a script (potentially playing a sound?) that would allow this non-aggressive follower to still have combat voice lines? In the event that this isn't possible, is there a way to implement conditions for Misc dialogue via script? What would that look like?
  2. I've been making a follower using a custom follower framework and it's been working fine, but the only thing is they're initially placed in the wilderness and I'd like their dismissal location to be somewhere else. Would I have to create a variable that changes from 0 to 1 once the follower has met the player, and then create a sandbox ai package at the desired location once that variable is flipped to 1? Or is there a simpler way to do go about it?
  3. I have, and the armor concepts they have are very nice, but I was looking more for quest ideas.
  4. Hey all! I'm tackling a new lands mod on Pyandonea and the Maormer, a region and race which sadly haven't been given much love by Bethesda. What would we find on Pyandonea, and what type of quests would we be given that would add some depth to the continent? Forgot about the Maormer? I wouldn't blame you! http://en.uesp.net/wiki/Lore:Maormer http://en.uesp.net/wiki/Lore:Pyandonea http://en.uesp.net/wiki/Lore:Orgnum
  5. The guards thank you when you kill the Dark Brotherhood. That dialogue could be reused in some way.
  6. Please never give up on this mod! Best of luck completing it. I've seen what you're capable of with your Caesia mod and can clearly see that the freedom of choice would make this mod revolutionary if carried on to this project.
  7. http://www.nexusmods.com/skyrim/mods/38009/? I recall seeing an SSE version of this on Bethesda's Mod Page
  8. http://www.nexusmods.com/skyrim/mods/65013/? http://www.nexusmods.com/skyrim/mods/74568/? These might get you closer towards what you want.
  9. https://steamcommunity.com/sharedfiles/filedetails/?id=768367349
  10. You should to get the Khajiit involved somewhere in this because they revere the moons.
  11. I'm making an expanded version of Hermaeus Mora's Apocrypha. I've made the world itself, but I need some sidequests and, more importantly, a main quest idea.
  12. That would make sense. I was looking for something a little more specific though.
  13. I'm making an expanded version of Hermaeus Mora's Apocrypha. I've made the world itself, but I need some sidequests and, more importantly, a main quest idea.
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