shadowfx78 Posted July 17, 2013 Share Posted July 17, 2013 I am looking to add some new armor to Fallout 3 i know a number of things about the GECK such as editing stats but what do i need to do to get the meshes and textures to work properly. can someone point me to a tutorial please. thanks Link to comment Share on other sites More sharing options...
prensa Posted July 17, 2013 Share Posted July 17, 2013 shadowfx78 - Hello!"can someone point me to a tutorial please"I don't know if you're wanting to create your armor from scratch but a guide for that is here:http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout._Part_1Or if you're just adding an existing armor to the game as a unique set then this part of that guide deals with adding armor in GECK:http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout._Part_2#Add_the_armour_to_the_game_using_the_GECKThe official GECK site has a page explaining all the settings in the Armor window:http://geck.bethsoft.com/index.php?title=ArmorHope this helps!Prensa Link to comment Share on other sites More sharing options...
shadowfx78 Posted July 17, 2013 Author Share Posted July 17, 2013 well what i am really doing is converting a majority of the armors from the ADAM mod to Fallout 3 and figured i would learn how to add them manually. but i know how to basically convert mods from NV to Fo3 so im gonna take the easy way out. but if i do that do i have to add the textures for the armors as texture sets or is that not necessary? Link to comment Share on other sites More sharing options...
prensa Posted July 18, 2013 Share Posted July 18, 2013 shadowfx78 - Hello!"but if i do that do i have to add the textures for the armors as texture sets or is that not necessary?"There's no need to use Texture sets if you don't want to, depends on how the armors you're using are set up really.If the armors you want to use have the textures set in the meshes for each version then there's no need to use Tesxture sets.Just place the armor meshes into your Fallout\Meshes folder somewhere & point your mod to them in GECK.Their textures however must be in the folder path that the meshes are set too.Either copy the folder structure when placing their textures or change the path within the meshes to a new location.Things like the various combat armors (Talon, Tenpenny, Combat Armor) are all one model just with different Texture Sets applied.The advantage of Texture sets is that you need only one mesh which reduces the size of you finished mod package.Texture sets will only work with armors that are using the same UV though. Like the combat armors mentioned above, Talon, Tenpenny security & normal combat armor are all the exact same model & their Texture Sets are simply recoloured versions of the same texture.Hope this helps!Prensa Link to comment Share on other sites More sharing options...
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