EnigmaniteK Posted April 27, 2014 Share Posted April 27, 2014 call me noob but the versions I downloaded don't have 'array' as an option for export...I need to know the exact path to the files, because so far i'm having no luck >.< https://github.com/matortheeternal/TES5EditScripts/blob/master/trunk/Edit%20Scripts/AT%20-%20QuickDisplay%20v1.5.pas quickdisplay v1.5 I downloaded it and then realized the reason it wasn't working is because I hadn't deleted the old file, and was using that instead. *facedesk* I'm great at making noob mistakes! Can't wait til I get my glasses next week...might be able to see a bit better :p Link to comment Share on other sites More sharing options...
ipmlj Posted May 29, 2014 Share Posted May 29, 2014 Hello and boy am I glad someone pointed me to your utility! (Thank you Klemych and Kryptopyr :cool: ) I'm just discovering this so I apologize if this question is redundant: I've been looking for a ultility that would export data for armor (ARMO records), weapons (WEAP records), ammunition (AMMO records), constructible objects (COBJ records), misc item (MISC records) to csv files that I can import to excel and do comparisons of... my purpose is to identify inconsistencies between mods, duplicates, missing keywords, etc...so I can make a patch. For Example:All ARMO records loaded in TES5Edit - EDIDs, MODIDs, FORMIDs, Names, Weight, Value, Armor rating, Keywords, Record Flags (i.e. not playable), Enchanted (yes/no) Do one of your apps already do this? If not, is it something do-able? Thanks and can't wait to start learning your utility! Link to comment Share on other sites More sharing options...
trilioth Posted May 29, 2014 Share Posted May 29, 2014 Yes, it can export most data to an csv file. Link to comment Share on other sites More sharing options...
matortheeternal Posted May 29, 2014 Author Share Posted May 29, 2014 Hello and boy am I glad someone pointed me to your utility! (Thank you Klemych and Kryptopyr :cool: ) I'm just discovering this so I apologize if this question is redundant: I've been looking for a ultility that would export data for armor (ARMO records), weapons (WEAP records), ammunition (AMMO records), constructible objects (COBJ records), misc item (MISC records) to csv files that I can import to excel and do comparisons of... my purpose is to identify inconsistencies between mods, duplicates, missing keywords, etc...so I can make a patch. For Example:All ARMO records loaded in TES5Edit - EDIDs, MODIDs, FORMIDs, Names, Weight, Value, Armor rating, Keywords, Record Flags (i.e. not playable), Enchanted (yes/no) Do one of your apps already do this? If not, is it something do-able? Thanks and can't wait to start learning your utility! QuickDisplay. Done. Link to comment Share on other sites More sharing options...
ipmlj Posted May 29, 2014 Share Posted May 29, 2014 Awesome! Mator thanks for this incredible time saving tool! Link to comment Share on other sites More sharing options...
Mordecai71 Posted June 10, 2014 Share Posted June 10, 2014 Mator, Thanks for all your hard work on this, I've used your merge script and played with a couple of your other scripts... Nice work! I don't know if this has been suggested or not (didn't find it, maybe looked for the wrong keyword), but it would be awesome if you could make a script that makes one NPC look like another. I did this by hand once, and it was a huge pain. I understand it won't be perfect (will need to use CK for tintmask), but it would save the trouble of entering each value by hand for parts and tints. Just a suggestion, thanks again! Link to comment Share on other sites More sharing options...
Martinezer Posted June 10, 2014 Share Posted June 10, 2014 matortheeternal, once again - thank you for these awesome tools, specially for merging script and perktreeUI script :O)Sorry for bad english.I have a suggestion:please make a script to show the list of FormIDs/EditorIDs of records which uses the script with file name that user entered. It will be so great to have such script. Link to comment Share on other sites More sharing options...
Saerileth Posted June 25, 2014 Share Posted June 25, 2014 I would love to see a script that can automatically resolve conflicts between imagespace and sound mods. For example, there's a ton of three-way conflicts between Enhanced Lighting for ENB (ELE for short), Sounds of Skyrim and practically any other mod that touches an interior cell, since they all modify the CELL records. There's already a script shipped with Tes5Edit called "Skyrim - copy cells settings" which very neatly solves the problem with just two of the above culprits (ELE + random item-placing mod or SoS + other mod). The problem when both ELE and SoS are used is that it always copies the entire record so it will either overwrite the imagespaces from ELE or remove the sounds added by SoS with whichever is loaded last. What I have in mind is an interface where you can select a set of lighting mods and a set of sound mods, and then the script creates a patch using the lighting-related stuff (XCLL, LTMP, XCIM etc.) from the lighting mod group, and the sounds (XCAS, XCMO) from the sound mod group. Within the groups last loaded should win out, of course. If the same thing could also be done for regions to make sound / music and weather mods play nice automatically, it would be stellar. I have rudimentary scripting knowledge in other languages but have no experience with Tes5Edit scripts, and to be honest the notation is confusing me to no end. If someone could make this or give me some pointers on how to implement it myself (use short sentences and small words, please :P ) I'd be very grateful. Link to comment Share on other sites More sharing options...
matortheeternal Posted June 25, 2014 Author Share Posted June 25, 2014 I would love to see a script that can automatically resolve conflicts between imagespace and sound mods. For example, there's a ton of three-way conflicts between Enhanced Lighting for ENB (ELE for short), Sounds of Skyrim and practically any other mod that touches an interior cell, since they all modify the CELL records. There's already a script shipped with Tes5Edit called "Skyrim - copy cells settings" which very neatly solves the problem with just two of the above culprits (ELE + random item-placing mod or SoS + other mod). The problem when both ELE and SoS are used is that it always copies the entire record so it will either overwrite the imagespaces from ELE or remove the sounds added by SoS with whichever is loaded last. What I have in mind is an interface where you can select a set of lighting mods and a set of sound mods, and then the script creates a patch using the lighting-related stuff (XCLL, LTMP, XCIM etc.) from the lighting mod group, and the sounds (XCAS, XCMO) from the sound mod group. Within the groups last loaded should win out, of course. If the same thing could also be done for regions to make sound / music and weather mods play nice automatically, it would be stellar. I have rudimentary scripting knowledge in other languages but have no experience with Tes5Edit scripts, and to be honest the notation is confusing me to no end. If someone could make this or give me some pointers on how to implement it myself (use short sentences and small words, please :tongue: ) I'd be very grateful. What you want is something equivalent to bashing. It's in the works. :) Link to comment Share on other sites More sharing options...
Saerileth Posted June 25, 2014 Share Posted June 25, 2014 Good to know! If there's any way I can help (testing, maybe?) let me know. Link to comment Share on other sites More sharing options...
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