DemonLady Posted July 18, 2013 Share Posted July 18, 2013 So, I came up with a really cool idea earlier and wanna do it, for myself, msotly, but I'd be more than happy to upload it. I was thinking, when you clear out Gun Runners the first time, should you choose to... What's wrong with making it a base? ;) I'd like to know how to modify the HQ so that the Gun Runner Guards and Workers don't respawn, also to force everything to not respawn again, container-wise, but I can settle with making every container owned by the player and not respawn. Anyone else with me on this and feel like telling me how to do this, or direct me to a tutorial? :) It'd be a good base 'cause you're connected to a merchant, and you can also use companions or spawn personal workers to take over, so it's like you took over and used their blueprints to manufacture weapons. It's also fortified and has a nice area around it. Hope you guys like my idea! <3 Link to comment Share on other sites More sharing options...
JustinDK Posted July 22, 2013 Share Posted July 22, 2013 Creating a clone of the GR interior and placing a few of the NPCs with friendly versions would be easiest. Set all of the container ownership and etc to 'player', and come up with some sort of story that leads to activating that cloned interior in place of the vanilla version. As far as the exterior, I imagine you would only need to alter the faction / ownership of gates into the complex, I can't remember if any NPCs patrol the exterior. For the merchant, I would assume you need to come up with a new AI script to follow after you take over. That isn't my forte though, just a suggestion. Good Luck. Link to comment Share on other sites More sharing options...
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