dnukherr Posted August 18, 2021 Share Posted August 18, 2021 Dear Users,Please advice if there is a quick way to combine animations from different mods (via CC or xEdit). I need this for my wh40k conversion mod. Link to comment Share on other sites More sharing options...
dnukherr Posted August 19, 2021 Author Share Posted August 19, 2021 Please Help. This mod is for private use only. I have no means to expropriate works of those who are much more talented than me. Link to comment Share on other sites More sharing options...
RoNin1971 Posted August 19, 2021 Share Posted August 19, 2021 No, there is definitely no 'quick way' to do it. Link to comment Share on other sites More sharing options...
dnukherr Posted August 21, 2021 Author Share Posted August 21, 2021 No, there is definitely no 'quick way' to do it.Could you please describe long ones. Shall I combine all animations in one folder and than recreate them for 3d person just like one animation in guides on youtube? Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted August 22, 2021 Share Posted August 22, 2021 As far as I know, you can't combine animations.You would have to completley remake them. But I have no knowledge about animations ... Link to comment Share on other sites More sharing options...
RoNin1971 Posted August 22, 2021 Share Posted August 22, 2021 Afaik (with limited knowledge), you'll need the source material for that. The animations are usually stuck inside compiled physics data (Havok). Unless you are a code hacker, you can't get to those and change them in any way. Others might use ol' fashioned gamebryo animations, but even to combine those you would need to re-create them, as you can't simply copy or 'join' them. (but at least you would have all the data) Basically remaking the animations completely is your only option, unless you have the source files/animations and you can combine them using 3ds. (and exporting the new animation to fo4) Link to comment Share on other sites More sharing options...
dnukherr Posted August 22, 2021 Author Share Posted August 22, 2021 Afaik (with limited knowledge), you'll need the source material for that. The animations are usually stuck inside compiled physics data (Havok). Unless you are a code hacker, you can't get to those and change them in any way. Others might use ol' fashioned gamebryo animations, but even to combine those you would need to re-create them, as you can't simply copy or 'join' them. (but at least you would have all the data) Basically remaking the animations completely is your only option, unless you have the source files/animations and you can combine them using 3ds. (and exporting the new animation to fo4)My only wish is to add a couple of gun animations made by other modders into one file (to reduce amount of plugins and mods dependable on other mods) Link to comment Share on other sites More sharing options...
LarannKiar Posted August 22, 2021 Share Posted August 22, 2021 Afaik (with limited knowledge), you'll need the source material for that. The animations are usually stuck inside compiled physics data (Havok). Unless you are a code hacker, you can't get to those and change them in any way. Others might use ol' fashioned gamebryo animations, but even to combine those you would need to re-create them, as you can't simply copy or 'join' them. (but at least you would have all the data) Basically remaking the animations completely is your only option, unless you have the source files/animations and you can combine them using 3ds. (and exporting the new animation to fo4)My only wish is to add a couple of gun animations made by other modders into one file (to reduce amount of plugins and mods dependable on other mods) So you just like to merge some mods? Thankfully, that doesn't require editing the animations. Extract the archives (so the .ba2 files that came with the mods) into "C:\Games\steamapps\common\Fallout 4\Data". Use Archive2 or BAE. To merge mods, you'll need FO4Edit (editor) and MergePlugins v1.9 (FO4Edit script). Open FO4Edit >> Load the mods you like merge >> Select them >> Right click >> Click "Apply Script" >> Choose MergePlugins v1.9 from the dropdown menu. The mod assets you extracted earlier will be moved into the "Assets" folder of MergePlugins (see Settings). Link to comment Share on other sites More sharing options...
dnukherr Posted August 22, 2021 Author Share Posted August 22, 2021 Afaik (with limited knowledge), you'll need the source material for that. The animations are usually stuck inside compiled physics data (Havok). Unless you are a code hacker, you can't get to those and change them in any way. Others might use ol' fashioned gamebryo animations, but even to combine those you would need to re-create them, as you can't simply copy or 'join' them. (but at least you would have all the data) Basically remaking the animations completely is your only option, unless you have the source files/animations and you can combine them using 3ds. (and exporting the new animation to fo4)My only wish is to add a couple of gun animations made by other modders into one file (to reduce amount of plugins and mods dependable on other mods) So you just like to merge some mods? Thankfully, that doesn't require editing the animations. Extract the archives (so the .ba2 files that came with the mods) into "C:\Games\steamapps\common\Fallout 4\Data". Use Archive2 or BAE. To merge mods, you'll need FO4Edit (editor) and MergePlugins v1.9 (FO4Edit script). Open FO4Edit >> Load the mods you like merge >> Select them >> Right click >> Click "Apply Script" >> Choose MergePlugins v1.9 from the dropdown menu. The mod assets you extracted earlier will be moved into the "Assets" folder of MergePlugins (see Settings). Thank you so much good Sir! Link to comment Share on other sites More sharing options...
RoNin1971 Posted August 22, 2021 Share Posted August 22, 2021 :laugh: Good example of misunderstanding the (initial) question.Merging the various animations into a single mod is a lot more doable, as LarannKiar has already explained.As long as they don't have naming conflicts, you should be good. Link to comment Share on other sites More sharing options...
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