TotoThorn Posted August 22, 2021 Share Posted August 22, 2021 Hi. I'm working on a companion mod that uses an edited Deathclaw body and I'm having an issue when i try to attach the NIF to a creature in the GECK. This is the error it comes up with when I enable preview mode. I have no clue how to fix it. Can anyone help me? Link to comment Share on other sites More sharing options...
TotoThorn Posted August 23, 2021 Author Share Posted August 23, 2021 I solved that issue, but the model is still invisible, and i can even see a VATS outline, animation, and collision for the model, but the mesh itself is completely invisible. Link to comment Share on other sites More sharing options...
madmongo Posted August 24, 2021 Share Posted August 24, 2021 (edited) Check the shader type and shader flags in the NIF. If the NIF was edited in Blender, then chances are the shader flags are set incorrectly. Blender usually does not export the shader flags properly for body/clothing/creature models. If those are set properly then the NIF wasn't exported from the 3d modeling program correctly. Edited August 24, 2021 by madmongo Link to comment Share on other sites More sharing options...
TotoThorn Posted August 24, 2021 Author Share Posted August 24, 2021 Check the shader type and shader flags in the NIF. If the NIF was edited in Blender, then chances are the shader flags are set incorrectly. Blender usually does not export the shader flags properly for body/clothing/creature models. If those are set properly then the NIF wasn't exported from the 3d modeling program correctly.Fixed it, thanks. Link to comment Share on other sites More sharing options...
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