Firebread Posted February 20, 2009 Share Posted February 20, 2009 I want to install MMM but I use OBMM and suck at getting it to work with complex things. So can anyone help me out here? Link to comment Share on other sites More sharing options...
dezdimona Posted February 20, 2009 Share Posted February 20, 2009 you install like any other mod using OBMM. Because MMM has many esp's OBMM will ask you which you want to add.Here's a quick install if you new to OBMM: ok,click create omod,add the mod name and author where indicated.then click add archive,the mod will then be broken down automatically.When its ready you'll see some writing in the big box under file pathThen click create omod,answer yes and omod will be created.you'll get a green square in your mod list,click on it and then click activate!all done! mod is now active Link to comment Share on other sites More sharing options...
Firebread Posted February 20, 2009 Author Share Posted February 20, 2009 The square was red and when I activate it Oblivion won't start. Edit: Just tried running MMM with no other mods, still won't start. =/ Link to comment Share on other sites More sharing options...
dezdimona Posted February 20, 2009 Share Posted February 20, 2009 The coloured square next to each mod indicates its status. Blue mods are currently active, green are inactive with no conflicts, orange are inactive with minor conflicts, red are inactive with major conflicts and black are inactive but activating them will overwrite an esp belonging to another mod. Holding the mouse pointer over an omod will display a tooltip containing some info about the file as well as the mod description. If you want certain mods to stand out, you can assign them to a group and then set a different font for that group. the red is a major conflict.what other mods are you useing and what is their load order? Link to comment Share on other sites More sharing options...
Firebread Posted February 21, 2009 Author Share Posted February 21, 2009 The coloured square next to each mod indicates its status. Blue mods are currently active, green are inactive with no conflicts, orange are inactive with minor conflicts, red are inactive with major conflicts and black are inactive but activating them will overwrite an esp belonging to another mod. Holding the mouse pointer over an omod will display a tooltip containing some info about the file as well as the mod description. If you want certain mods to stand out, you can assign them to a group and then set a different font for that group. the red is a major conflict.what other mods are you useing and what is their load order? http://i43.tinypic.com/zurqd5.jpg Link to comment Share on other sites More sharing options...
worm82075 Posted February 21, 2009 Share Posted February 21, 2009 I would recommend getting the official MMM 3.5 OMOD. Link to comment Share on other sites More sharing options...
Firebread Posted February 21, 2009 Author Share Posted February 21, 2009 I would recommend getting the official MMM 3.5 OMOD. Told me to install the 1.2.416 patch, which I already have... Link to comment Share on other sites More sharing options...
Firebread Posted February 21, 2009 Author Share Posted February 21, 2009 Fixed it! Thanks for all the help! Link to comment Share on other sites More sharing options...
worm82075 Posted February 21, 2009 Share Posted February 21, 2009 Hmm... MMM is still heavily in development and is supported by it's current proprietor Corepc. Your going to have to go over to BGSF where the mod is developed and ask there. I'm sure they have experienced this sort of thing before and have an answer that you can work with. http://www.bethsoft.com/bgsforums/index.php?showtopic=953258 Good luck. Edit: whoops didn't see your last post but hey you can still go there to support the mod or trouble shoot later. Link to comment Share on other sites More sharing options...
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