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About worm82075
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Fallout 4 on Steam
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Skyrim SE
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Surely yesterday's game update is merely a coincidence and this mysteriously appearing bug is most certainly unrelated.
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PSA: CK update uses a new BA2 archive format
worm82075 replied to SKKmods's topic in Fallout 4's Creation Kit and Modders
So the old BA2 format doesn't work with the new EXE? -
New Creation Kit on Steam
worm82075 replied to MJS814's topic in Fallout 4's Creation Kit and Modders
Easier said than done. -
Fallout 4 Script Extender and the Next-Gen update
worm82075 replied to Pickysaurus's topic in Fallout 4's Discussion
That is because it is detecting F4SE loader and automatically using it to start the game. Vortex doesn't need to run with the game so you don't have to start the game using it. After all your files are set up simply close Vortex and start the game directly with Fallout4.exe. -
I like Vortex for the following reasons: File tracking and linking. Being able to open a mod page from my mod list and check for updates without opening the page. If i make changes to a file not only are those changes detected but i can incorporate those changes permanently without sacrificing the file tracking on the original. The Enabled/Disabled/Uninstalled/Never Installed category tagging makes building and testing a mod set very easy to keep track of. Multiple install profiles including save game swapping for each one make playing one install and modding another as simple as can be. If you add all of your working files(ones you are consistently editing) to the load order via zip.file, Vortex will track changes and ask you if you want to incorporate them effectively giving you an automatic restoration of backup by simply saying no. All other working files added via zip can be toggled on and off Purge Mods command will clear the data folder of everything Vortex added allowing me to find untracked loose files with ease. I don't allow Vortex to manage my load order though because as was stated it doesn't have enough info. Wrye Bash does it way better and I would be using it for the bashed patch anyway so i use it instead.
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It's not really necessary because we have back end ability now to flag mod pages. The list will be constantly updated automatically and to read the list one need only search files using the appropriate tag.
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Fallout 4 Script Extender and the Next-Gen update
worm82075 replied to Pickysaurus's topic in Fallout 4's Discussion
Oh the horror, CKPE didn't stop Steam from updating the Creation Kit when i started it with the loader. Now I'm afraid it will do the same thing to the game when I start it with the F4SE loader. Edit: Not EXACTLY the same but with basically the same result. They reset my video preferences so i am forced to open the game with the vanilla loader to get it out of windowed mode. Mother ****** of god. I guess I'm going back to Tamriel until things get sorted. -
Sounds to ME like you have been playing for an extended period of time on your save with MANY broken pre-combines in your game OR you have been removing mods and not scrapping your saves. This is a guaranteed save killer and it's only a matter of when. It doesn't always happen suddenly like when a missing reference is called so you assume it's all good but the game will just slowly become more unstable until it won't load anymore.
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Problem loading a custom mesh
worm82075 replied to Pellape's topic in Fallout 4's Creation Kit and Modders
Glad you got that sorted but i gotta ask, how did you get this far in to modding a Beth game without running into the immovable object that is UAC? Couldn't help but notice your file path originates in the Program files folder(x86) of what i assume is a dual operating system install as the root drive is D:. I get installing Steam on a separate drive especially if you have a smaller SSD as the root but if it's not a dual OS install then why recreate Windows file structure on a secondary drive? Personally I side stepped UAC a long time ago by simply installing Steam to my Root directory C:/Steam -
I am not a lore purist (as Fallout 3 was my introduction to the series) so I was not very concerned with how accurate the TV show was going to be. I am however a bit fanatical about good writing in my entertainment. I can't count how many times I have been all in on a premise for a show or movie and utterly disappointed by the execution. Still I find myself unable to resist being excited about these productions. Case in point: When I had heard they were making the Dark Tower series into a film I was super excited and ultimately heart broken with the result. Thankfully this show didn't disappoint and in fact far exceeded my expectations. Speaking of the Dark Tower and how it should have been a series and not a movie, tell me Walten Goggins would not be the perfect Roland Deschain. It's never going to happen but I can't help fantasizing about it. Anyway, yes the show is now my current fav, taking the title away from another Amazon joint, The Boys. Looking forward to 5 or 6 more seasons before fallout 5 drops and in the meantime I will be unable to refrain from imagining what an Elder Scrolls series might look like.
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New to fallout 4: recommend a collection?
worm82075 replied to flarenial's topic in Fallout 4's Discussion
If you are brand new to the game I strongly recommend playing all the way through the vanilla game before you mod it. This is not just to extend the length of time you will get out of the game but you NEED to know what is vanilla and what is newly added or altered by a mod in order to successfully manage a large mod list. Also, don't get attached to your saves because building and managing a mod list is an ever evolving process and you will save yourself a lot of heartache if you simply commit to starting a new game after adding a bunch or removing even ONE mod from your list. Once you have some experience building and managing you will understand why you don't want to use collections. If you insist on forgoing the vanilla play through you can find a very detailed list of links for MY base install to get started with here. -
Keep Workshop Items From Being Stored
worm82075 replied to worm82075's topic in Fallout 4's Creation Kit and Modders
Hmmm, lets approach this from another angle. I don't really want to prevent storage but the build conditions do not apply to placement of an object that is already built. When limiting a single object to one per settlement the build condition need not check storage for an instance of itself because we would have to place the existing one in order to build another. However if you have 4 different objects that you only want to allow one of simply building one and storing it will allow you to build one of the others and then place both of them. Is it even possible to query the current workshop inventory for specific items? I think the only way I am going to be able to limit the workshop to only 1 of 4 different objects is by tracking all of the object placements with a quest script. Unfortunately for me, even after 18 years in this community I'm still not ready to learn how to write entire scripts from scratch. Especially for FO4 as i just moved over from Skyrim 8 months ago and opened the render window for the first time yesterday. Thanks anyway.